Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Decoder:getDuration + (Gets the duration of the sound file.)
- DistanceJoint:getLength + (Gets the equilibrium distance between the two Bodies.)
- FileData:getExtension + (Gets the extension of the FileData.)
- FileData:getExtension (Português) + (Gets the extension of the FileData.)
- FileData:getExtension (Français) + (Gets the extension of the FileData.)
- FileData:getFilename + (Gets the filename of the FileData.)
- (File):getFilename + (Gets the filename that the File object was created with.)
- love.filesystem.getRequirePath + (Gets the filesystem paths that will be searched when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- love.filesystem.getCRequirePath + (Gets the filesystem paths that will be searched for c libraries when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- Shape:getFilterData + (Gets the filter data of the Shape.)
- Font:getFilter + (Gets the filter mode for a font.)
- (Image):getFilter + (Gets the filter mode for an image.)
- Body:getShape + (Gets the first Shape attached to the Body.)
- (Image):getFlags + (Gets the flags used when the image was created.)
- CompressedImageData:getFormat + (Gets the format of the CompressedImageData.)
- Shape:getFriction + (Gets the friction of this shape.)
- Data:getString + (Gets the full Data as a string.)
- ImageData:getString + (Gets the full ImageData as a string.)
- Joystick:getGamepadMappingString + (Gets the full gamepad mapping string of this Joystick, or nil if it's not recognized as a [[Joystick:isGamepad|gamepad]].)
- love.joystick.getGamepadMappingString + (Gets the full gamepad mapping string of the Joysticks which have the given GUID, or nil if the GUID isn't recognized as a [[Joystick:isGamepad|gamepad]].)
- love.filesystem.getSaveDirectory + (Gets the full path to the designated save directory.)
- love.audio.getDopplerScale + (Gets the global scale factor for doppler effects.)
- love.keyboard.getScancodeFromKey + (Gets the hardware scancode corresponding to the given key.)
- love.keyboard.getScancodeFromKey (Français) + (Gets the hardware scancode corresponding to the given key.)
- Texture:getPixelHeight + (Gets the height in pixels of the Texture.)
- love.graphics.getHeight + (Gets the height in pixels of the window.)
- love.graphics.getPixelHeight + (Gets the height in pixels of the window.)
- Canvas:getHeight + (Gets the height of the Canvas.)
- CompressedImageData:getHeight + (Gets the height of the CompressedImageData.)
- Font:getHeight + (Gets the height of the Font in pixels.)
- (Image):getHeight + (Gets the height of the Image.)
- ImageData:getHeight + (Gets the height of the ImageData in pixels.)
- Texture:getHeight + (Gets the height of the Texture.)
- Video:getHeight + (Gets the height of the Video.)
- Text:getHeight + (Gets the height of the text.)
- love.window.getHeight + (Gets the height of the window.)
- MouseJoint:getMaxForce + (Gets the highest allowed force.)
- ParticleSystem:getImage + (Gets the image used for the particles.)
- Transform:getMatrix + (Gets the internal transformation matrix stored by this Transform.)
- PrismaticJoint:getLimits + (Gets the joint limits.)
- RevoluteJoint:getLimits + (Gets the joint limits.)
- Joystick:getID + (Gets the joystick's unique identifier.)
- Font:getKerning + (Gets the kerning between two characters in the Font.)
- love.keyboard.getKeyFromScancode + (Gets the key corresponding to the given hardware scancode.)
- love.keyboard.getKeyFromScancode (简体中文) + (Gets the key corresponding to the given hardware scancode.)
- love.filesystem.getLastModified + (Gets the last modification time of a file.)
- Quad:getLayer + (Gets the layer specified by [[Quad:setLayer]].)
- ParticleSystem:getParticleLifetime + (Gets the lifetime of the particles.)
- Font:getLineHeight + (Gets the line height.)
- love.graphics.getLineJoin + (Gets the line join style.)
- love.graphics.getLineStyle + (Gets the line style.)
- ParticleSystem:getLinearAcceleration + (Gets the linear acceleration (acceleration along the x and y axes) for particles.)
- Body:getLinearDamping + (Gets the linear damping of the Body.)
- Body:getLinearVelocity + (Gets the linear velocity of the Body from its center of mass.)
- PrismaticJoint:getLowerLimit + (Gets the lower limit.)
- RevoluteJoint:getLowerLimit + (Gets the lower limit.)
- love.graphics.getMaxPointSize + (Gets the max supported [[love.graphics.point|point]] size.)
- love.graphics.getMaxImageSize + (Gets the max supported width or height of Images and Canvases.)
- FrictionJoint:getMaxForce + (Gets the maximum friction force in Newtons.)
- FrictionJoint:getMaxTorque + (Gets the maximum friction torque in Newton-meters.)
- RopeJoint:getMaxLength + (Gets the maximum length of a RopeJoint.)
- PrismaticJoint:getMaxMotorForce + (Gets the maximum motor force.)
- RevoluteJoint:getMaxMotorTorque + (Gets the maximum motor force.)
- love.audio.getMaxSourceEffects + (Gets the maximum number of active Effects for each [[Source]].)
- love.audio.getMaxSceneEffects + (Gets the maximum number of active effects.)
- ParticleSystem:getBufferSize + (Gets the maximum number of particles the ParticleSystem can have at once.)
- SpriteBatch:getBufferSize + (Gets the maximum number of sprites the SpriteBatch can hold.)
- Texture:getMipmapFilter + (Gets the mipmap filter mode for a Texture.)
- Mesh:getDrawMode + (Gets the mode used when drawing the Mesh.)
- ParticleSystem:getInsertMode + (Gets the mode used when the ParticleSystem adds new particles.)
- PrismaticJoint:getMotorSpeed + (Gets the motor speed.)
- RevoluteJoint:getMotorSpeed + (Gets the motor speed.)
- love.window.getDisplayName + (Gets the name of a display.)
- Joystick:getName + (Gets the name of the joystick.)
- RecordingDevice:getName + (Gets the name of the recording device.)
- Canvas:getFSAA + (Gets the number of FSAA samples used when drawing to the Canvas.)
- Canvas:getMSAA + (Gets the number of MSAA samples used when drawing to the Canvas.)
- Joystick:getAxisCount + (Gets the number of axes on the joystick.)
- RecordingDevice:getBitDepth + (Gets the number of bits per sample in the data currently being recorded.)
- Joystick:getButtonCount + (Gets the number of buttons on the joystick.)
- RecordingDevice:getChannelCount + (Gets the number of channels currently being recorded (mono or stereo).)
- Source:getChannels + (Gets the number of channels in the Source.)
- Source:getChannelCount + (Gets the number of channels in the Source.)
- love.joystick.getJoystickCount + (Gets the number of connected joysticks.)
- love.window.getDisplayCount + (Gets the number of connected monitors.)
- RecordingDevice:getSampleCount + (Gets the number of currently recorded samples.)
- Source:getFreeBufferCount + (Gets the number of free buffer slots of a queueable Source.)
- Joystick:getHatCount + (Gets the number of hats on the joystick.)
- Texture:getLayerCount + (Gets the number of layers / slices in an [[TextureType|Array Texture]].)
- CompressedImageData:getMipmapCount + (Gets the number of mipmap levels in the CompressedImageData.)
- Texture:getMipmapCount + (Gets the number of mipmaps contained in the Texture.)
- ParticleSystem:getCount + (Gets the number of particles that are currently in the system.)
- RecordingDevice:getSampleRate + (Gets the number of samples per second currently being recorded.)
- SpriteBatch:getCount + (Gets the number of sprites currently in the SpriteBatch.)
- love.graphics.getSupported + (Gets the optional graphics features and whether they're supported.)
- (Image):getData + (Gets the original [[ImageData]] or [[CompressedData]] used to create the Image.)
- ParticleSystem:getOffset + (Gets the particle image's draw offset.)
- Canvas:getPixel + (Gets the pixel at the specified position in a Canvas.)
- Joystick:getPlayerIndex + (Gets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.)
- Source:getPosition + (Gets the position of the Source.)
- ParticleSystem:getPosition + (Gets the position of the emitter.)
- love.window.getPosition + (Gets the position of the window on the screen.)
- Mesh:getVertexAttribute + (Gets the properties of a specific attribute within a vertex in the Mesh.)
- Mesh:getVertex + (Gets the properties of a vertex in the Mesh.)
- ParticleSystem:getRadialAcceleration + (Gets the radial acceleration (away from the emitter).)
- CircleShape:getRadius + (Gets the radius of the circle shape.)
- Shape:getRadius + (Gets the radius of the shape.)
- Mesh:getDrawRange + (Gets the range of vertices used when drawing the Mesh.)
- Source:getAttenuationDistances + (Gets the reference and maximum attenuation distances of the Source.)
- RevoluteJoint:getReferenceAngle + (Gets the reference angle.)
- PrismaticJoint:getReferenceAngle + (Gets the reference angle.)
- WeldJoint:getReferenceAngle + (Gets the reference angle.)
- DistanceJoint:getFrequency + (Gets the response speed.)
- Shape:getRestitution + (Gets the restitution of this shape.)
- ParticleSystem:getRotation + (Gets the rotation of the image upon particle creation (in radians).)
- Body:getInertia + (Gets the rotational inertia of the body.)
- Video:getFilter + (Gets the scaling filters used when drawing the Video.)
- love.math.getRandomSeed + (Gets the seed of the random number generator.)
- RandomGenerator:getSeed + (Gets the seed of the random number generator.)
- love.audio.getEffect + (Gets the settings associated with an effect.)
- love.filesystem.getSize + (Gets the size in bytes of a file.)
- love.data.getPackedSize + (Gets the size in bytes that a given format used with [[love.data.pack]] will use.)
- GraphicsBuffer:getElementStride + (Gets the size in bytes used by one array element of this GraphicsBuffer.)
- ParticleSystem:getSizes + (Gets the sizes of the particle over its lifetime.)
- World:isSleepingAllowed + (Gets the sleep behaviour of the world.)
- ParticleSystem:getSpeed + (Gets the speed of the particles.)
- ParticleSystem:getSpin + (Gets the spin of the sprite.)
- love.graphics.getSystemLimit + (Gets the system-dependent maximum value for a love.graphics feature.)
- love.graphics.getSystemLimits + (Gets the system-dependent maximum values for love.graphics features.)
- ParticleSystem:getTangentialAcceleration + (Gets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:getAngularOffset + (Gets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:getLinearOffset + (Gets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:getTarget + (Gets the target point.)
- SpriteBatch:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used by the SpriteBatch.)
- ParticleSystem:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used for the particles.)
- Mesh:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Canvas:getFormat + (Gets the texture format of the Canvas.)
- GraphicsBuffer:getElementCount + (Gets the total number of array elements in this GraphicsBuffer.)
- Mesh:getVertexCount + (Gets the total number of vertices in the Mesh.)
- GraphicsBuffer:getSize + (Gets the total size in bytes of the GraphicsBuffer's contents.)
- Contact:getFixtures + (Gets the two [[Fixture]]s that hold the shapes that are in contact.)
- Contact:getShapes + (Gets the two [[Shapes]]s that are in contact.)
- Cursor:getType + (Gets the type of the Cursor.)
- Source:getType + (Gets the type of the Source.)
- Object:type + (Gets the type of the object as a string.)
- PrismaticJoint:getUpperLimit + (Gets the upper limit.)
- RevoluteJoint:getUpperLimit + (Gets the upper limit.)
- SoundData:getSample + (Gets the value of the samplepoint at the specified position.)
- Source:getVelocity + (Gets the velocity of the Source.)
- Mesh:getVertexFormat + (Gets the vertex format that the Mesh was [[love.graphics.newMesh|created]] with.)
- Mesh:getVertexMap + (Gets the vertex map for the Mesh.)
- ChainShape:getNextVertex + (Gets the vertex that establishes a connection to the next shape.)
- EdgeShape:getNextVertex + (Gets the vertex that establishes a connection to the next shape.)
- ChainShape:getPreviousVertex + (Gets the vertex that establishes a connection to the previous shape.)
- EdgeShape:getPreviousVertex + (Gets the vertex that establishes a connection to the previous shape.)
- Texture:getPixelDimensions + (Gets the width and height in pixels of the Texture.)
- love.graphics.getPixelDimensions + (Gets the width and height in pixels of the window.)
- Canvas:getDimensions + (Gets the width and height of the Canvas.)
- CompressedImageData:getDimensions + (Gets the width and height of the CompressedImageData.)
- (Image):getDimensions + (Gets the width and height of the Image.)
- ImageData:getDimensions + (Gets the width and height of the ImageData in pixels.)
- Texture:getDimensions + (Gets the width and height of the Texture.)
- Video:getDimensions + (Gets the width and height of the Video.)
- love.window.getDesktopDimensions + (Gets the width and height of the desktop.)
- Text:getDimensions + (Gets the width and height of the text.)
- love.window.getDimensions + (Gets the width and height of the window.)
- love.graphics.getDimensions + (Gets the width and height of the window.)
- Texture:getPixelWidth + (Gets the width in pixels of the Texture.)
- love.graphics.getWidth + (Gets the width in pixels of the window.)
- love.graphics.getPixelWidth + (Gets the width in pixels of the window.)
- love.graphics.getWidth (Español) + (Gets the width in pixels of the window.)
- love.graphics.getPixelWidth (Français) + (Gets the width in pixels of the window.)
- Canvas:getWidth + (Gets the width of the Canvas.)
- CompressedImageData:getWidth + (Gets the width of the CompressedImageData.)
- (Image):getWidth + (Gets the width of the Image.)
- ImageData:getWidth + (Gets the width of the ImageData in pixels.)
- Texture:getWidth + (Gets the width of the Texture.)
- Video:getWidth + (Gets the width of the Video.)
- Text:getWidth + (Gets the width of the text.)
- Text:getWidth (Français) + (Gets the width of the text.)
- love.window.getWidth + (Gets the width of the window.)
- love.graphics.getCaption + (Gets the window caption.)
- love.window.getIcon + (Gets the window icon.)
- love.window.getTitle + (Gets the window title.)
- PrismaticJoint:getAxis + (Gets the world-space axis vector of the Prismatic Joint.)
- WheelJoint:getAxis + (Gets the world-space axis vector of the Prismatic Joint.)
- Canvas:getWrap + (Gets the wrapping properties of a Canvas.)
- Framebuffer:getWrap + (Gets the wrapping properties of a Framebuffer.)
- Texture:getWrap + (Gets the wrapping properties of a Texture.)
- (Image):getWrap + (Gets the wrapping properties of an Image.)
- love.filesystem.getIdentity + (Gets the write directory name for your game.)
- ParticleSystem:getX + (Gets the x-coordinate of the particle emitter's position.)
- ParticleSystem:getY + (Gets the y-coordinate of the particle emitter's position.)
- love.window.getSafeArea + (Gets unobstructed area inside the window.)
- love.system.getPreferredLocales + (Gets user's preferred locales.)
- Shader:getWarnings + (Gets warning and error messages (if any).)
- PixelEffect:getWarnings + (Gets warning messages (if any).)
- VideoStream:isPlaying + (Gets whatever the video stream is playing.)
- love.audio.isEffectsSupported + (Gets whether Effects are supported in the system.)
- love.hasDeprecationOutput + (Gets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.getMeshCullMode + (Gets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.keyboard.hasTextInput + (Gets whether [[love.textinput|text input]] events are enabled.)
- love.filesystem.isSymlink + (Gets whether a filepath is actually a symbolic link.)
- Channel:hasRead + (Gets whether a pushed value has been popped or otherwise removed from the Channel.)
- Mesh:isAttributeEnabled + (Gets whether a specific vertex attribute in the Mesh is enabled.)
- Shader:hasUniform + (Gets whether a uniform / extern variable exists in the Shader.)
- love.system.hasBackgroundMusic + (Gets whether another application on the system is playing music in the background.)
- love.mouse.hasCursor + (Gets whether cursor functionality is supported.)
- love.mouse.isCursorSupported + (Gets whether cursor functionality is supported.)
- (File):isEOF + (Gets whether end-of-file has been reached.)
- love.graphics.isGammaCorrect + (Gets whether gamma-correct rendering is enabled.)
- love.keyboard.hasKeyRepeat + (Gets whether key repeat is enabled.)
- love.keyboard.hasKeyRepeat (Français) + (Gets whether key repeat is enabled.)
- love.filesystem.areSymlinksEnabled + (Gets whether love.filesystem follows symbolic links.)
- ParticleSystem:hasRelativeRotation + (Gets whether particle angles and rotations are relative to their velocities.)
- Mesh:hasVertexColors + (Gets whether per-vertex colors are used when drawing the Mesh.)
- love.mouse.getRelativeMode + (Gets whether relative mode is enabled for the mouse.)
- love.keyboard.hasScreenKeyboard + (Gets whether screen keyboard is supported.)
- Body:isDestroyed + (Gets whether the Body is destroyed.)
- Body:isTouching + (Gets whether the Body is touching the given other Body.)
- Fixture:isDestroyed + (Gets whether the Fixture is destroyed.)
- Font:hasGlyphs + (Gets whether the Font can render a character or string.)
- (Image):isFormatLinear + (Gets whether the Image was [[love.graphics.newImage|created]] with a the linear (non-gamma corrected) flag set to true.)
- (Image):isCompressed + (Gets whether the Image was created from [[CompressedData]].)
- Joint:isDestroyed + (Gets whether the Joint is destroyed.)
- Joystick:isConnected + (Gets whether the Joystick is connected.)
- Joystick:isGamepad + (Gets whether the Joystick is recognized as a gamepad.)
- Joystick:isVibrationSupported + (Gets whether the Joystick supports vibration.)
- Source:isRelative + (Gets whether the Source's position and direction are relative to the listener.)
- Texture:isReadable + (Gets whether the Texture can be drawn and sent to a Shader.)
- Video:isPlaying + (Gets whether the Video is currently playing.)
- love.window.isMaximized + (Gets whether the Window is currently [[love.window.maximize|maximized]].)
- love.window.isMaximized (Русский) + (Gets whether the Window is currently [[love.window.maximize|maximized]].)
- love.window.isMinimized + (Gets whether the Window is currently [[love.window.minimize|minimized]].)
- World:isDestroyed + (Gets whether the World is destroyed.)
- Joint:getCollideConnected + (Gets whether the connected Bodies collide.)
- RecordingDevice:isRecording + (Gets whether the device is currently recording.)
- love.window.isDisplaySleepEnabled + (Gets whether the display is allowed to sleep while the program is running.)
- (File):isOpen + (Gets whether the file is open.)
- love.filesystem.isFused + (Gets whether the game is in fused mode or not.)
- love.filesystem.isFused (Français) + (Gets whether the game is in fused mode or not.)
- love.isVersionCompatible + (Gets whether the given version is compatible with the current running version of LÖVE.)
- love.graphics.isActive + (Gets whether the graphics module is able to be used.)
- love.graphics.isActive (Français) + (Gets whether the graphics module is able to be used.)
- Joystick:hasSensor + (Gets whether the specified sensor exists in the Joystick.)
- love.window.getFullscreen + (Gets whether the window is fullscreen.)
- love.graphics.getFrontFaceWinding + (Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.isWireframe + (Gets whether wireframe mode is used when drawing.)
- love.graphics.isWireframe (Français) + (Gets whether wireframe mode is used when drawing.)
- Shape:getMask + (Gets which categories this shape should '''NOT''' collide with.)
- Quad:getViewport (Deutsch) + (Gibt das Ansichtsfenster zurück.)
- love.system.getOS (Deutsch) + (Gibt das Betriebssystem aus, auf welchem LÖVE gerade ausgeführt wird.)
- love.window.getIcon (Deutsch) + (Gibt das Icon des Fensters zurück.)
- love.filesystem.getIdentity (Deutsch) + (Gibt das Schreib-Verzeichnis des Spiels zurück.)
- Data:getString (Deutsch) + (Gibt das gesamte Datum als [[string (Deutsch)|Zeichenkette]] zurück.)
- love.window.getDisplayName (Deutsch) + (Gibt den Namen des Bildschirms zurück.)
- love.joystick.getName (Deutsch) + (Gibt den Namen eines Joysticks zurück.)
- Canvas:getPixel (Deutsch) + (Gibt den Pixel an einer bestimmten Position auf dem [[Canvas (Deutsch)|Canvas]] zurück.)
- love.window.getTitle (Deutsch) + (Gibt den Titel des Fensters zurück.)
- Object:type (Deutsch) + (Gibt den Typ des Objekts als [[string (Deutsch)|String]] zurück.)
- love.timer.getMicroTime (Deutsch) + (Gibt den Wert eines Timers zurück, der zu einer unbestimmten Zeit gestartet wurde.)
- love.graphics.getBlendMode (Deutsch) + (Gibt den [[BlendMode (Deutsch)|Mischungsmodus]] für Transparente Objekte zurück.)
- (File):getBuffer (Deutsch) + (Gibt den [[BufferMode (Deutsch)|Buffer-Modus]] einer [[File (Deutsch)|Datei]] zurück.)
- (File):getMode (Deutsch) + (Gibt den [[FileMode (Deutsch)|Modus]] zurück mit welchem die [[File (Deutsch)|Datei]] geöffnet wurde.)
- Canvas:getFilter (Deutsch) + (Gibt den [[FilterMode (Deutsch)|Filtermodus]] des [[Canvas (Deutsch)|Canvas]] zurück.)
- (Image):getFilter (Deutsch) + (Gibt den [[FilterMode (Deutsch)|Filtermodus]] eines Bildes zurück.)
- love.mouse.getCursor (Deutsch) + (Gibt den aktuellen Mauszeiger zurück.)
- love.graphics.getPixelEffect (Deutsch) + (Gibt den aktuellen PixelEffect zurück.)
- love.graphics.getPointStyle (Deutsch) + (Gibt den aktuellen Stil in dem Punkte gezeichnet werden zurück.)
- love.graphics.getShader (Deutsch) + (Gibt den aktuellen [[Shader (Deutsch)|Shader]] zurück.)
- love.graphics.getSystemLimit (Deutsch) + (Gibt den systemabhängigen Maximalwert für bestimmte [[love.graphics (Deutsch)|love-graphics]] Funktionen zurück.)
- Canvas:getFSAA (Deutsch) + (Gibt die Anzahl der Antialiasing Samples zurück, welche beim Zeichnen auf das Canvas genutzt werden.)
- love.audio.getSourceCount (Deutsch) + (Gibt die Anzahl der aktuell abgespielten [[Source (Deutsch)|Quellen]] zurück.)
- love.timer.getFPS (Deutsch) + (Gibt die Anzahl der aktuellen FPS zurück.)
- love.window.getDisplayCount (Deutsch) + (Gibt die Anzahl der angeschlossenen Monitore zurück.)
- love.audio.getNumSources (Deutsch) + (Gibt die Anzahl der gleichzeitig wiedergegebenen [[Source (Deutsch)|Quellen]] zurück.)
- ParticleSystem:getCount (Deutsch) + (Gibt die Anzahl von Partikeln zurück, welche gerade im System sind.)
- Canvas:getWidth (Deutsch) + (Gibt die Breite des Canvas zurück.)
- love.graphics.getWidth (Deutsch) + (Gibt die Breite des Fensters in Pixeln zurück.)
- Canvas:getDimensions (Deutsch) + (Gibt die Breite und Höhe des Canvas zurück.)
- love.window.getDesktopDimensions (Deutsch) + (Gibt die Breite und Höhe des Desktops zurück.)
- love.graphics.getDimensions (Deutsch) + (Gibt die Breite und Höhe des Fensters in Pixeln zurück.)
- love.window.getDimensions (Deutsch) + (Gibt die Breite und Höhe des Fensters zurück.)
- FileData:getExtension (Deutsch) + (Gibt die Dateinamenserweiterung des [[FileData (Deutsch)|FileData]]-Objekt zurück.)
- Data:getSize (Deutsch) + (Gibt die Größe des Datums in Bytes zurück.)
- (File):getSize (Deutsch) + (Gibt die Größe einer [[File (Deutsch)|Datei]] zurück.)
- Canvas:getHeight (Deutsch) + (Gibt die Höhe des Canvas zurück.)
- love.graphics.getHeight (Deutsch) + (Gibt die Höhe des Fensters in Pixeln zurück.)
- love.mouse.getX (Deutsch) + (Gibt die Position der Maus auf der x-Achse zurück.)
- love.mouse.getY (Deutsch) + (Gibt die Position der Maus auf der y-Achse zurück.)
- love.window.getPosition (Deutsch) + (Gibt die Position des Fensters auf dem Bildschirm zurück.)
- love.audio.getPosition (Deutsch) + (Gibt die Position vom Zuhörer zurück.)
- Source:getDirection (Deutsch) + (Gibt die Richtung der [[Source (Deutsch)|Quelle]] zurück.)
- love.keyboard.getKeyRepeat (Deutsch) + (Gibt die Verzögerung und das Interval der Tastenwiederholung zurück.)
- Font:getLineHeight (Deutsch) + (Gibt die Zeilenhöhe zurück.)
- Canvas:getWrap (Deutsch) + (Gibt die Zeilenumbrucheigenschaften eines [[Canvas (Deutsch)|Canvas]] zurück.)
- love.timer.getTime (Deutsch) + (Gibt die Zeit zurück, welche seit einem unbestimmten Zeitpunkt vergangen ist.)
- love.timer.getDelta (Deutsch) + (Gibt die Zeit zwischen den letzten beiden Frames zurück.)
- love.graphics.getPointSize (Deutsch) + (Gibt die aktuelle Größe mit welche [[love.graphics.point|Punkte]] gezeichnet werden zurück.)
- love.mouse.getPosition (Deutsch) + (Gibt die aktuelle Position der Mouse zurück.)
- Source:getPitch (Deutsch) + (Gibt die aktuelle Tonhöhe der [[Source (Deutsch)|Quelle]] zurück.)
- love.getVersion (Deutsch) + (Gibt die aktuelle Version von LÖVE zurück.)
- love.graphics.getBackgroundColor (Deutsch) + (Gibt die derzeitige Hintergrundfarbe zurück.)
- love.timer.getAverageDelta (Deutsch) + (Gibt die durchschnittliche Delta-Zeit der letzten Sekunde zurück.)
- love.graphics.getMaxPointSize (Deutsch) + (Gibt die maximale Größe für [[love.graphics.point|Punkte]] zurück.)
- love.event.poll (Deutsch) + (Gibt einen Iterator für Nachrichten in der Ereignis-Warteschleife zurück.)
- love.system.getClipboardText (Deutsch) + (Gibt einen Text aus der Zwischenablage zurück.)
- Data:getPointer (Deutsch) + (Gibt einen Zeiger auf das Datum zurück.)
- Thread:getKeys (Deutsch) + (Gibt einen [[table (Deutsch)|Table]] mit den Namen aller Nachrichten zurück.)
- (File):eof (Deutsch) + (Gibt zurück ob das Dateiende erreicht wurde.)
- love.mouse.isGrabbed (Deutsch) + (Gibt zurück ob der Mauszeiger an das Fenster gebunden ist.)
- love.keyboard.hasKeyRepeat (Deutsch) + (Gibt zurück ob die Tastenwiederholung aktiv ist oder nicht.)
- (File):isOpen (Deutsch) + (Gibt zurück ob eine [[File (Deutsch)|Datei]] geöffnet ist.)
- love.mouse.isDown (Deutsch) + (Gibt zurück ob eine bestimmte Maustaste gedrückt ist.)
- love.filesystem.isDirectory (Deutsch) + (Gibt zurück ob etwas ein Ordner ist.)
- love.filesystem.isFile (Deutsch) + (Gibt zurück ob etwas eine [[File (Deutsch)|Datei]] ist.)
- love.keyboard.hasTextInput (Deutsch) + (Gibt zurück, ob [[love.textinput (Deutsch)|Texteingaben]]-Ereignisse aktiviert sind.)
- Source:isStopped (Deutsch) + (Gibt zurück, ob die [[Source (Deutsch)|Quelle]] gestoppt ist.)
- Source:isLooping (Deutsch) + (Gibt zurück, ob die [[Source (Deutsch)|Quelle]] sich wiederholt.)
- Source:isStatic (Deutsch) + (Gibt zurück, ob die [[Source (Deutsch)|Quelle]] statisch ist.)
- love.window.getFullscreen (Deutsch) + (Gibt zurück, ob sich das Fenster im Vollbildmodus befindet.)
- love (Српски) + (Glavni modul koji sadrži sve ostale module.)
- GlyphData (Українська) + (GlyphData описує символ, який можна намалювати.)
- love.font.newGlyphData (日本語) + (GlyphData の新規作成。)
- GlyphData (日本語) + (GlyphData は描画できるフォントのシンボルを提供します。)
- LifeOnLove (日本語) + (Gosper のグラインダーガンのデータを搭載したクラシックな Conway 由来の古典ライフゲーム)
- love.mouse.setGrab + (Grabs the mouse and confines it to the window.)
- love.mouse.setGrabbed + (Grabs the mouse and confines it to the window.)
- GraphicsFeature + (Graphics features that can be checked for with [[love.graphics.getSupported]].)
- StackType + (Graphics state stack types used with [[love.graphics.push]].)
- Arne's SpaceTaxi + (Gravity-based space taxi game.)
- love.event (Français) + (Gère les événements comme les frappes de touches.)
- Canvas:generateMipmaps (Français) + (Génère des mipmaps pour le Canvas, en se basant sur le contenu du niveau de mipmap de résolution la plus élevée.)
- love.math.random (Français) + (Génère un nombre pseudo-aléatoire distribué uniformément)
- Canvas:newImageData (Français) + (Génère un objet [[ImageData (Français)|ImageData]] (données d'image) à partir du contenu du Canvas.)
- love.math.noise (Français) + (Génère une valeur de bruit simplexe ou de Perlin dans les dimensions 1-4.)
- sfxr.lua (Français) + (Générez vos sont dynamiquement, à la volée.)
- love.run (Polski) + (Główna funkcja LÖVE, zawierająca główną pętle aplikacji.)
- love (Polski) + (Główny moduł LOVE, który zawiera wszystkie inne moduły.)
- lure + (HTML DOM Parser/Renderer.)
- lure (日本語) + (HTML DOM パーザー・レンダラー)
- socket (日本語) + (HTTP, TCP, および UDP ネットワーキング用のモジュールです。)
- love.keyboard.setKeyRepeat (Português) + (Habilita a repetição de um tecla, configura o atraso e o intervalo.)
- PrismaticJoint:setMotorEnabled (Português) + (Habilita/Desabilita o motor da junta.)
- PrismaticJoint:setLimitsEnabled (Português) + (Habilita/Desabilita os limites da junta.)
- RevoluteJoint:setMotorEnabled (Português) + (Habilita/desabilita a movimentação da junta.)
- RevoluteJoint:setLimitsEnabled (Português) + (Habilita/desabilita os limites da junta.)
- HashFunction + (Hash algorithm of [[love.data.hash|hash function]].)
- Noahs Ark + (Help Noah find his animals!)
- TLTools + (High-quality libraries for a range of purposes)
- love.run (Slovenský) + (Hlavná funkcia, ktorá obsahuje hlavnú slučku.)
- cock.addJoystick + (Hooks up new joystick.)
- CullMode + (How [[Mesh]] geometry is culled when rendering.)
- MeshDrawMode + (How a Mesh's vertices are used when drawing.)
- StencilAction + (How a [[love.graphics.stencil|stencil function]] modifies the stencil values of pixels it touches.)
- ParticleInsertMode + (How newly created particles are added to the ParticleSystem.)
- PointStyle + (How points should be drawn.)
- FilterMode + (How the image is filtered when scaling.)
- WrapMode + (How the image wraps inside a large Quad.)
- FileDecoder + (How to decode a given [[FileData]].)
- love.update (Tiếng Việt) + (Hàm callback dùng để cập nhật trạng thái trò chơi ở từng khung hình.)
- love.mousepressed (Tiếng Việt) + (Hàm callback, được kích hoạt khi một nút chuột bị nhấn.)
- love.mousereleased (Tiếng Việt) + (Hàm callback, được kích hoạt khi một nút trên chuột được nhả ra.)
- love.keypressed (Tiếng Việt) + (Hàm callback, được kích hoạt khi một phím bị nhấn.)
- love.keyreleased (Tiếng Việt) + (Hàm callback, được kích hoạt khi một phím được nhả ra.)
- love.draw (Tiếng Việt) + (Hàm gọi lại dùng để vẽ màn hình trên từng khung hình một.)
- love.load (Tiếng Việt) + (Hàm này được gọi đúng một lần lúc đầu trò chơi.)
- love.filesystem.append (Deutsch) + (Hängt ein Datum an eine bereits existierende [[File (Deutsch)|Datei]] an.)
- Shape (Tiếng Việt) + (Hình là những đối tượng dùng để điều khiển khối lượng và va chạm.)
- Variant (Italiano) + (I tipi supportati da [[love.thread (Italiano)]] e [[love.event (Italiano)]].)
- love.textedited (日本語) + (IME (Input Method Editor) で候補テキストが変更された時に呼ばれます。)
- love-imgui + (IMGUI module for LOVE)
- (File):eof + (If the end-of-file has been reached)
- love.graphics (Italiano) + (Il modulo che gestisce tutte le funzionalità grafiche.)
- ImageEncodeFormat (Français) + (Image file formats supported by [[ImageData:encode (Français)]].)
- ImageEncodeFormat + (Image file formats supported by [[ImageData:encode]].)
- ImageFlag + (Image flags.)
- (Image):getFlags (日本語) + (Image が作成されたときに使用されるフラグを取得します。)
- (Image):setMipmapFilter (日本語) + (Image に対して mipmap フィルタの方式を設定します。)
- (Image):getMipmapFilter (日本語) + (Image の mipmap フィルタ方式を取得します。)
- (Image):replacePixels (日本語) + (Image の内容を置換します。)
- (Image):getWrap (日本語) + (Image の加工特性を取得します。)
- (Image):setWrap (日本語) + (Image の加工特性を設定します。)
- ImageData:getFormat (日本語) + (ImageData の[[PixelFormat|ピクセル形式]]を取得します。)
- ImageData:getDimensions (日本語) + (ImageData の幅と高さを取得します。)
- ImageData:encode (日本語) + (ImageData の符号化を行います。)
- love.image.newEncodedImageData (日本語) + (ImageData をエンコードします。)
- love.mouse.newCursor (한국어) + (ImageData나 파일로부터 Cursor 객체를 생성합니다.)
- Object:release + (Immediately destroys the object's Lua reference.)
- Object:release (Español) + (Immediately destroys the object's Lua reference.)
- love.graphics.flushBatch + (Immediately renders any pending automatically batched draws.)
- Mesh:flush + (Immediately sends all modified vertex data in the Mesh to the graphics card.)
- SpriteBatch:flush + (Immediately sends all new and modified sprite data to the graphics card.)
- Component + (Implementation of a component-based architecture)
- Skip list + (Implementation of a skip-list data structure.)
- In-Memory Audio Streaming + (In-memory [[Source]] "stream". Stores the encoded audio data and [[Decoder|decodes]] it from RAM.)
- love.graphics.shear (Português) + (Inclina o sistema de coordenadas.)
- love.hasDeprecationOutput (Italiano) + (Indica se LÖVE deve mostrare degli avvertimenti quando vengono usate funzionalità deprecate.)
- Source:isStatic (Español) + (Indica si la fuente es estático.)
- Source:isPaused (Español) + (Indica si la fuente está en pausa.)
- Source:isStopped (Español) + (Indica si la fuente se detiene.)
- Source:isLooping (Español) + (Indica si la fuente se repite.)
- SpriteBatchUsage (Français) + (Indication d'usage pour les [[SpriteBatch (Français)|macros de sprite]] et [[Mesh (Français)|maillages]].)
- Joystick:isGamepad (Français) + (Informe de la reconnaissance du Joystick en tant que gamepad.)
- Joystick:isConnected (Français) + (Informe si le Joystick est connecté.)
- love.keyboard.hasScreenKeyboard (Français) + (Informe si le clavier à l'écran est supporté.)
- love.keyboard.hasTextInput (Français) + (Informe si les évènements [[love.textinput (Français)|love.textinput]] (entrée texte) sont activés.)
- Source:play (Español) + (Inicia la reproducción de la Fuente.)
- ParticleSystem:start (Português) + (Inicia o emissor de partículas.)
- Thread:start (Português) + (Inicia o thread.)
- love.filesystem.init (Português) + (Inicializa o módulo love.filesystem, não se chama explicitamente.)
- love.filesystem.init (Français) + (Initialise love.filesystem, sera appelé en interne, ne devrait donc pas être utilisé explicitement.)
- love.filesystem.init + (Initializes love.filesystem, will be called internally, so should not be used explicitly.)
- ClientObject:Init + (Initializes the client object.)
- ServerObject:Init + (Initializes the server.)
- boipushy + (Input library)
- BezierCurve:insertControlPoint + (Insert control point after the i-th control point.)
- BezierCurve:insertControlPoint (Français) + (Insert un point de contrôle en tant que nouveau i-ème point de contrôle.)
- love (Indonesia) + (Inti modul yang mengandung modul-modul lainnya.)
- Quad:flip (Português) + (Inverte o Quad no sentido horizontal, vertical ou ambos.)
- arcLine + (It makes arc line without center lines)
- HooECS + (It's a full-featured Entity-Component-System framework for making games with Lua)
- Lovetoys + (It's a full-featured Entity-Component-System framework for making games with LUA. The original and only.)
- love.filesystem.lines (Português) + (Itera pelas linhas de um arquivo.)
- (File):lines (Português) + (Iterage por todas as linhas de um arquivo)
- (File):lines + (Iterate over all the lines in a file.)
- love.filesystem.lines + (Iterate over the lines in a file.)
- Ten Second War + (Iterative Tactical shooter)
- (File):lines (Deutsch) + (Iteriert über alle Zeilen einer [[File (Deutsch)|Datei]].)
- love.event.wait (Česky) + (Jako love.event.poll(), nicméně blokuje po dobu co je fronta událostí prázdná (neboli dokud se neobjeví událost ve frontě událostí).)
- Bubbles + (Jellyfish baby saving underwater romp.)
- love.audio.play (Français) + (Joue la source spécifiée.)
- JoystickHat + (Joystick hat positions.)
- GearJoint (Français) + (KConserve des [[Body (Français)|Body]] (corps) ensemble à la façon d'engrenages.)
- GearJoint + (Keeps bodies together in such a way that they act like gears.)
- DistanceJoint + (Keeps two bodies at the same distance.)
- Scancode + (Keyboard scancodes.)
- Fistul of Beef + (Killing bulls, with bulls)
- SensorType + (Kinds of sensors.)
- love.mouse.isVisible (Tiếng Việt) + (Kiểm tra xem liệu con trỏ có hiện hình không.)
- love.keyboard.isDown (Tiếng Việt) + (Kiểm tra xem liệu một phím nhất định đang bị nhấn hay không.)
- Object:typeOf (Tiếng Việt) + (Kiểm tra xem đối tượng có thuộc một kiểu nhất định hay không.)
- Image (Tiếng Việt) + (Kiểu hình ảnh vẽ được.)
- Data (Polski) + (Klasa nadrzędna dla wszystkich typów reprezentujących dane.)
- Contact (Česky) + (Kontakty (Contacts) jsou dvojice které mají fyzikální srážku ve světě. (FIXME))
- love (Slovenský) + (Koreňový modul, ktorý obsahuje všetky ostatné moduly.)
- love.audio.getDopplerScale (Nederlands) + (Krijgt de globale schaalfactor voor dopplereffecten.)
- love.audio.getActiveEffects (Nederlands) + (Krijgt een lijst met de namen van de momenteel ingeschakelde effecten.)
- love.audio.getActiveSourceCount (Nederlands) + (Krijgt het huidige aantal gelijktijdig spelende bronnen.)
- CircleShape (Česky) + (Kruh (CircleShape) je odvozen od Shape a přidává poloměr a pozici.)
- Kuey + (Kuey is a library that encode/decode strings and files with a key.)
- Kuey (日本語) + (Kuey は鍵により文字列およびファイルの暗号化・平文化を行うライブラリです。)
- Kurosuke + (Kurosuke is a physics-based platformer that offers singleplayer and multiplayer coop and versus.)
- Kurosuke (日本語) + (Kurosuke は物理演算に基づくアクションゲームであり一人および複数人による同時または対戦もあります。)
- Lovely Mario Bros (日本語) + (LOVE の捻りを加えたスーパーマリオブラザースの派生です。)
- LoveUI (日本語) + (LOVE 用の GUI ライブラリ)
- love-imgui (日本語) + (LOVE 用の IMGUI モジュール)
- LoveAStar (日本語) + (LOVE 用の Lua で記述されたA* 探索法)
- Monocle (日本語) + (LOVE 用のデバッグおよび式の監視)
- love.bundle (日本語) + (LOVE 用のデータ保存ライブラリです。)
- Message in a Bottle (日本語) + (LOVE 用のメッセージライブラリです。)
- FPSGraph (日本語) + (LOVE 用の単純な軽量級のグラフ表示ユーティリティ。)
- love.errorhandler (Italiano) + (La callback che gestisce gli errori, utilizzata per mostrare i messaggi d'errore.)
- love.graphics (Español) + (La elaboración de figuras e imágenes, manejo de la geometría de la pantalla.)
- StencilAction (Français) + (La façon dont la [[love.graphics.stencil (Français)|fonction stencil]] modifie les valeurs de stencil des pixels qu'il touche.)
- ParticleInsertMode (Français) + (La façon dont sont ajoutées les nouvelles particules du ParticleSystem.)
- WrapMode (Français) + (La façon dont une image boucle l'intérieur d'un large [[Quad (Français)|Quad]].)
- LUBE (Français) + (La seule et unique librairie réseau)
- Object (Español) + (La superclase de todos los tipos de LÖVE.)
- Data (Italiano) + (La superclasse di tutti i tipi "...Data".)
- Object (Italiano) + (La superclasse di tutti i tipi di LÖVE.)
- love.errorhandler (Français) + (Le gestionnaire d'erreurs, utilisé pour afficher les messages d'erreur.)
- love (Français) + (Le module racine qui contient tous les autres modules.)
- FileType (Français) + (Le type d'un fichier.)
- ContainerType (Français) + (Le type retourné par les fonctions retournant des données.)
- love.event.clear (Deutsch) + (Leert die Ereigniswarteschleife.)
- love.filesystem.read (Português) + (Ler o conteúdo de um arquivo)
- Contact (Français) + (Les Contacts sont des objets crées pour gérer les collisions parmis les mondes.)
- Shape (Français) + (Les [[Shape (Français)|Shapes]] sont des objets pour contrôler les masses et les collisions.)
- Body (Français) + (Les corps (body) sont des objets avec une vélocité et une position.)
- BlendAlphaMode (Français) + (Les différentes façons dont le canal alpha affecte les mélanges de couleurs.)
- FileMode (Français) + (Les différents modes dans lesquels vous pouvez ouvrir un [[File (Français)|File]] (fichier).)
- DistanceModel (Français) + (Les différents modèles de distance.)
- EffectType (Français) + (Les différents types d'effets supportés par [[love.audio.setEffect (Français)|love.audio.setEffect]].)
- ShapeType (Français) + (Les différents types de [[Shape (Français)|Shapes]] (formes), telles que retournées par [[Shape:getType (Français)|Shape:getType]].)
- Fixture (Français) + (Les points fixes (Fixture) attachent des [[Shape (Français)|Shape]] (formes) aux [[Body (Français)|Body]] (corps).)
- LineStyle (Français) + (Les styles dans lesquels les lignes sont tracées.)
- Variant (Français) + (Les types supportés par [[love.thread (Français)|love.thread]] et [[love.event (Français)|love.event]].)
- TLfres + (Lets games run at any resolution, easily and without stretching)
- luaFortune + (Libraries for procedural generation in lua.)
- lovesize + (Library that makes it possible to work with a fixed game resolution, while scaling the screen and clipping objects outside of it, making a letterbox effect.)
- love-nuklear + (Lightweight immediate mode GUI for LÖVE games)
- love.event.wait + (Like love.event.poll(), but blocks until there is an event in the queue.)
- RopeJoint (Français) + (Limite une distance maximum entre deux [[Body (Français)|bodies]] (corps).)
- love.event.clear (Português) + (Limpa a fila de eventos.)
- love.graphics.clear (Português) + (Limpa a tela para cor de fundo.)
- LineJoin + (Line join style.)
- KeyConstant (Español) + (Listado de todas las teclas que se pueden pulsar.)
- cock.getJoysticksList + (Lists joysticks.)
- love.filesystem.lines (Français) + (Lit des lignes par itérations dans un fichier.)