Available since LÖVE 0.10.0
This function is not supported in earlier versions.

Gets the properties of a specific attribute within a vertex in the Mesh.

Meshes without a custom vertex format specified in have position as their first attribute, texture coordinates as their second attribute, and color as their third attribute.



value1, value2, ... = Mesh:getVertexAttribute( vertexindex, attributeindex )


number vertexindex
The index of the the vertex you want to retrieve the attribute for (one-based).
number attributeindex
The index of the attribute within the vertex to be retrieved (one-based).


number value1
The value of the first component of the attribute.
number value2
The value of the second component of the attribute.
number ...
Any additional vertex attribute components.

See Also

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