Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.filesystem.setCRequirePath + (Sets the filesystem paths that will be searched for c libraries when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- love.filesystem.setRequirePath + (Sets the filesystem paths that will be searched when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- Shape:setFilterData + (Sets the filter data for a Shape.)
- Fixture:setFilterData + (Sets the filter data of the fixture.)
- Fixture:setFilterData (Русский) + (Sets the filter data of the fixture.)
- Font:setFilter + (Sets the filter mode for a font.)
- Font:setFilter (Français) + (Sets the filter mode for a font.)
- (Image):setFilter + (Sets the filter mode for an image.)
- Fixture:setFriction + (Sets the friction of the fixture.)
- Shape:setFriction + (Sets the friction of the shape.)
- ParticleSystem:setGravity + (Sets the gravity affecting the particles (acceleration along the y-axis).)
- Fixture:setGroupIndex + (Sets the group the fixture belongs to.)
- MouseJoint:setMaxForce + (Sets the highest allowed force.)
- ParticleSystem:setImage + (Sets the image to be used for the particles.)
- ParticleSystem:setSprite + (Sets the image which is to be emitted.)
- Quad:setLayer + (Sets the layer to use in [[TextureType|Array Textures]].)
- ParticleSystem:setParticleLife + (Sets the life of the particles.)
- ParticleSystem:setParticleLifetime + (Sets the lifetime of the particles.)
- PrismaticJoint:setLimits + (Sets the limits.)
- RevoluteJoint:setLimits + (Sets the limits.)
- Font:setLineHeight + (Sets the line height.)
- love.graphics.setLineJoin + (Sets the line join style.)
- love.graphics.setLineStipple + (Sets the line stipple pattern.)
- love.graphics.setLineStyle + (Sets the line style.)
- love.graphics.setLine + (Sets the line width and style.)
- love.graphics.setLineWidth + (Sets the line width.)
- ParticleSystem:setLinearAcceleration + (Sets the linear acceleration (acceleration along the x and y axes) for particles.)
- Body:setLinearDamping + (Sets the linear damping of a Body.)
- love.graphics.setBlendState + (Sets the low-level blending state. [[love.graphics.setBlendMode]] is a simpler function for setting a higher level blending mode.)
- PrismaticJoint:setLowerLimit + (Sets the lower limit.)
- RevoluteJoint:setLowerLimit + (Sets the lower limit.)
- Body:setMass + (Sets the mass properties directly.)
- love.audio.setVolume + (Sets the master volume.)
- FrictionJoint:setMaxForce + (Sets the maximum friction force in Newtons.)
- FrictionJoint:setMaxTorque + (Sets the maximum friction torque in Newton-meters.)
- RopeJoint:setMaxLength + (Sets the maximum length of a RopeJoint.)
- SpriteBatch:setBufferSize + (Sets the maximum number of sprites the SpriteBatch can hold.)
- SpriteBatch:setBufferSize (Français) + (Sets the maximum number of sprites the SpriteBatch can hold.)
- love.physics.setMeter + (Sets the meter scale factor.)
- Texture:setMipmapFilter + (Sets the mipmap filter mode for a Texture.)
- Texture:setMipmapFilter (Français) + (Sets the mipmap filter mode for a Texture.)
- ParticleSystem:setInsertMode + (Sets the mode to use when the ParticleSystem adds new particles.)
- Mesh:setDrawMode + (Sets the mode used when drawing the Mesh.)
- PrismaticJoint:setMotorSpeed + (Sets the motor speed.)
- RevoluteJoint:setMotorSpeed + (Sets the motor speed.)
- love.audio.setOrientation + (Sets the orientation of the listener.)
- ClientObject:setPing + (Sets the ping for the client.)
- ServerObject:setPing + (Sets the ping for the server.)
- Source:setPitch + (Sets the pitch of the Source.)
- Joystick:setPlayerIndex + (Sets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.)
- love.graphics.setPoint + (Sets the point size and style.)
- Source:setPosition + (Sets the position of the Source.)
- ParticleSystem:setPosition + (Sets the position of the emitter.)
- love.audio.setPosition + (Sets the position of the listener.)
- love.window.setPosition + (Sets the position of the window on the screen.)
- Mesh:setVertexAttribute + (Sets the properties of a specific attribute within a vertex in the Mesh.)
- Mesh:setVertex + (Sets the properties of a vertex in the Mesh.)
- CircleShape:setRadius + (Sets the radius of the circle.)
- Source:setAttenuationDistances + (Sets the reference and maximum attenuation distances of the Source.)
- Source:setDistance + (Sets the reference and maximum distance of the source.)
- DistanceJoint:setFrequency + (Sets the response speed.)
- Fixture:setRestitution + (Sets the restitution of the fixture.)
- Shape:setRestitution + (Sets the restitution of the shape.)
- Source:setRolloff + (Sets the rolloff factor.)
- ParticleSystem:setRotation + (Sets the rotation of the image upon particle creation (in radians).)
- SoundData:setSample + (Sets the sample at the specified position.)
- Video:setFilter + (Sets the scaling filters used when drawing the Video.)
- love.math.setRandomSeed + (Sets the seed of the random number generator.)
- RandomGenerator:setSeed + (Sets the seed of the random number generator.)
- RandomGenerator:setSeed (Français) + (Sets the seed of the random number generator.)
- LUBE.bin:setseperators + (Sets the separators for pack/unpack.)
- ParticleSystem:setBufferSize + (Sets the size of the buffer (the max allowed amount of particles in the system).)
- ParticleSystem:setSize + (Sets the size of the particle (1.0 being normal size).)
- ParticleSystem:setSizes + (Sets the sizes of the particle over its lifetime.)
- World:setAllowSleeping + (Sets the sleep behaviour of the world.)
- World:setSleepingAllowed + (Sets the sleep behaviour of the world.)
- Body:setSleepingAllowed + (Sets the sleeping behaviour of the body.)
- love.filesystem.setSource + (Sets the source of the game, where the code is present. Used internally.)
- ParticleSystem:setSpeed + (Sets the speed of the particles.)
- ParticleSystem:setSpin + (Sets the spin of the sprite.)
- ParticleSystem:setTangentialAcceleration + (Sets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:setAngularOffset + (Sets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:setLinearOffset + (Sets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:setTarget + (Sets the target point.)
- SpriteBatch:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used for the sprites in the batch.)
- ParticleSystem:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) to be used for the particles.)
- Mesh:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Quad:setViewport + (Sets the texture coordinates according to a viewport.)
- PrismaticJoint:setUpperLimit + (Sets the upper limit.)
- RevoluteJoint:setUpperLimit + (Sets the upper limit.)
- Source:setVelocity + (Sets the velocity of the Source.)
- love.audio.setVelocity + (Sets the velocity of the listener.)
- Mesh:setVertexMap + (Sets the vertex map for the Mesh.)
- Joystick:setVibration + (Sets the vibration motor speeds on a Joystick with rumble support.)
- Source:setVolumeLimits + (Sets the volume limits of the source.)
- love.graphics.setCaption + (Sets the window caption.)
- love.window.setIcon + (Sets the window icon.)
- love.window.setTitle + (Sets the window title.)
- Canvas:setWrap + (Sets the wrapping properties of a Canvas.)
- Framebuffer:setWrap + (Sets the wrapping properties of a Framebuffer.)
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)
- Shader + (Shader effect.)
- Shader (Français) + (Shader effect.)
- Shear + (Shear/skew graphics!)
- love.graphics.shear + (Shears the coordinate system.)
- love.physics.newRectangleShape + (Shorthand for creating rectangular [[PolygonShape]]s.)
- Shädows (日本語) + (Shädows は LÖVE 用の動的陰影および照明ライブラリです。)
- love.event.wait (Français) + (Similaire à <code>[[love.event.poll (Français)|love.event.poll]]()</code>, mais bloque jusqu'à ce qu'il y ai un évènement dans la file d'attente.)
- layouter + (Simple UI grid layout library.)
- SUIT + (Simple User Interface Toolkit)
- CodeBreak + (Simple code cracking game.)
- tween.lua + (Simple tweening lib for Lua.)
- Quickie + (Simple(r), but powerful GUI. '''(renamed to SUIT)''')
- Donut + (Simplified debug message control system)
- love.physics (Deutsch) + (Simuliert 2D Physik für Festkörper auf realistische Art und Weise.)
- OpenCanvas + (Sketching and Paintchat program)
- Object:typeOf (Slovenský) + (Skontroluje, či je objekt určitého typu.)
- tween + (Small sets of functions for performing tweening in Lua)
- fadeColor + (Smooth color transitions suitable to fading effects.)
- SoundData:getSampleRate (日本語) + (SoundData のサンプル・レートを返します。)
- SoundData:getSampleCount (日本語) + (SoundData のサンプル数を返します。)
- love.sound.newSoundData (日本語) + (SoundData を新規作成します。)
- SciTE + (Source Code Editor)
- Notepad++ + (Source Code Editor)
- PyCharm + (Source Code Editor)
- Sublime Text + (Source Code Editor)
- Geany + (Source Code Editor)
- Atom + (Source Code Editor)
- Source:isStatic (日本語) + (Source が static かどうか返します。)
- Source:isLooping (日本語) + (Source がループ再生されているかどうか返します。)
- Source:isPaused (日本語) + (Source が一時停止中かどうか返します。)
- Source:isStopped (日本語) + (Source が停止中かどうか返します。)
- Source:isPlaying (日本語) + (Source が再生中かどうか返します。)
- love.audio.setEffect (日本語) + (Source で使うエフェクトを定義します。)
- FilterType (日本語) + (Source で使えるフィルタの種類です。)
- Source:getActiveEffects (日本語) + (Source で現在有効なエフェクト名のリストを取得します。)
- Source:clone (日本語) + (Source と同一の複製を停止状態に設定して作成します。)
- Source:getPitch (日本語) + (Source における現在の音程を取得します。)
- Source:setPitch (日本語) + (Source における現在の音程を設定します。)
- Source:getAirAbsorption (日本語) + (Source に適用される空気吸収量を取得します。)
- Source:setAirAbsorption (日本語) + (Source に適用される空気吸収量を設定します。)
- Source:getChannels (日本語) + (Source のチャンネル数を取得します。)
- Source:getChannelCount (日本語) + (Source のチャンネル数を取得します。)
- Source:getRolloff (日本語) + (Source のロールオフ係数を返します。)
- Source:stop (日本語) + (Source の再生を停止します。)
- Source:setDistance (日本語) + (Source の基準および最大距離を設定します。)
- Source:getDistance (日本語) + (Source の基準および最大距離を返します。)
- Source:getAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を取得します。)
- Source:setAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を設定します。)
- Source:setRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるかどうかを取得します。)
- Source:isRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるか取得します。)
- Source:getPosition (日本語) + (Source の座標を取得します。)
- Source:setPosition (日本語) + (Source の座標を設定します。)
- Source:getCone (日本語) + (Source の方向にある音量錐を取得します。)
- Source:setCone (日本語) + (Source の方向にある音量錐を設定します。)
- Source:getDirection (日本語) + (Source の方向を取得します。)
- Source:setDirection (日本語) + (Source の方向を設定します。)
- Source:getVolume (日本語) + (Source の現在の音量を取得します。)
- Source:setVolume (日本語) + (Source の現在の音量を設定します。)
- Source:getType (日本語) + (Source の種類を取得します。)
- Source:getDuration (日本語) + (Source の継続時間を取得します。)
- Source:getVelocity (日本語) + (Source の速度を取得します。)
- Source:setVelocity (日本語) + (Source の速度を設定します。)
- Source:getVolumeLimits (日本語) + (Source の音量制限を取得します。)
- Source (日本語) + (Source は音声の再生を提供します。)
- Source:setLooping (日本語) + (Source をループ再生するかどうか設定します。)
- Source:pause (日本語) + (Source を一時停止します。)
- Source:play (日本語) + (Source を再生します。)
- Source:rewind (日本語) + (Source を巻き戻します。)
- Source:setFilter (日本語) + (Source 再生時に使うローパス、ハイパス、またはバンドパスフィルタを設定します。)
- SpriteBatch (Deutsch) + (Speichert Bildpositionen in einem Buffer und zeichnet diese mit einem einzigen Funktionsaufruf.)
- love.system.setClipboardText (Deutsch) + (Speichert Text in der Zwischenablage des Systems.)
- Quad:flip (Deutsch) + (Spiegelt ein [[Quad (Deutsch)|Quad]] entweder horizontal, vertikal oder in beide Richtungen.)
- love.audio.play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Source:play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Polygon splitting + (Split convex polygons!)
- love.event (Slovenský) + (Spravuje udalosti, ako stlačenia klávesov.)
- love.event (Česky) + (Spravuje události, jako třeba stlačení klávesy.)
- love.mouse.isGrabbed (Polski) + (Sprawdza czy kursor myszy jest aktualnie przechwytywany.)
- Object:typeOf (Polski) + (Sprawdza, czy dany obiekt jest określonego typu.)
- love.mouse.isDown (Polski) + (Sprawdza, czy określony przycisk myszy jest wciśnięty.)
- SpriteBatch:getBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を取得します。)
- SpriteBatch:setBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を設定します。)
- SpriteBatch:getImage (日本語) + (SpriteBatch で使用されている画像を返します。)
- SpriteBatch:setDrawRange (日本語) + (SpriteBatch で描画したスプライト全体を部分集合へ制限します。)
- SpriteBatch:getCount (日本語) + (SpriteBatch にある現在のスプライトの本数を取得します。)
- SpriteBatch:getTexture (日本語) + (SpriteBatch にて使用されているテクスチャ ([[Image (日本語)|Image]] または [[Canvas (日本語)|Canvas]]) を取得します。)
- SpriteBatch:unbind (日本語) + (SpriteBatch を解きます。)
- love.audio.rewind (Deutsch) + (Spult alle Audiodaten zurück.)
- World:update (Česky) + (Spustí simulaci hry na X sekund...)
- love.update (Slovenský) + (Spätná funkcia používaná na aktualizovanie premenných v hre, je volaná každý snímok.)
- love.draw (Slovenský) + (Spätná funkcia používaná na zakreslenie hry na obrazovku, je volaná každý snímok.)
- love.wheelmoved (Slovenský) + (Spätná funkcia volaná pri otočení kolieska myši.)
- love.keypressed (Slovenský) + (Spätná funkcia volaná pri stlačení klávesy.)
- love.mousepressed (Slovenský) + (Spätná funkcia volaná pri stlačení tlačidla myši.)
- enet.peer:ping interval (Français) + (Spécifie un intervalle en millisecondes entre les envois de pings à l'autre bout de la connexion.)
- love.system.vibrate (Slovenský) + (Spôsobí vibrovanie zariadenia, ak je to možné.)
- SquareWorld + (SquareWorld is a 2D sandbox game with a focus on exploration and building.)
- love.isVersionCompatible (Italiano) + (Stabilisce se la versione di LÖVE indicata è compatibile con quella corrente.)
- ServerObject:startserver + (Starts and sets the server.)
- WheelJoint:setMotorEnabled + (Starts and stops the joint motor.)
- WheelJoint:enableMotor + (Starts and stops the joint motor.)
- PrismaticJoint:enableMotor + (Starts or stops the joint motor.)
- RevoluteJoint:enableMotor + (Starts or stops the joint motor.)
- Video:play + (Starts playing the Video.)
- ParticleSystem:start + (Starts the particle emitter.)
- Thread:start + (Starts the thread.)
- Thread:start (Français) + (Starts the thread.)
- stateful.lua + (Stateful Object Orientation for middleclass.)
- utf8 (Deutsch) + (Stellt Funktionen für den Umgang mit UTF-8 enkodierten [[string (Deutsch)|Strings]] zur Verfügung.)
- love.image (Deutsch) + (Stellt eine Schnittstelle bereit, mit der enkodierte Bildinformationen dekodiert werden können.)
- love.audio (Deutsch) + (Stellt eine Schnittstelle bereit, mit der Töne auf den Lautsprechern der Benutzer abgespielt werden können.)
- love.window (Deutsch) + (Stellt eine Schnittstelle bereit, welche Veränderungen am Programmfenster zulässt.)
- love.joystick (Deutsch) + (Stellt eine Schnittstelle zu verbundenen Joysticks bereit.)
- love.mouse (Deutsch) + (Stellt eine Schnittstelle zur Maus des Benutzers zur Verfügung.)
- love.timer (Deutsch) + (Stellt eine Schnittstelle zur Systemzeit des Benutzers bereit.)
- love.keyboard (Deutsch) + (Stellt eine Schnittstelle zur Tastatur des Benutzers bereit.)
- love.system (Deutsch) + (Stellt einen Zugang zu Informationen über das System des Benutzers bereit.)
- love.math (Deutsch) + (Stellt systemunabhängige mathematische Funktionen zur Verfügung.)
- SpriteBatch (Français) + (Stock des positions d'image dans un tampon, puis les trace en un seul appel.)
- love.audio.stop (Deutsch) + (Stoppt abgespielte [[Source (Deutsch)|Quellen]].)
- Source:stop + (Stops a source.)
- love.audio.stop (Français) + (Stops all playing audio.)
- love.audio.stop + (Stops currently played [[Source|sources]].)