Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shape:computeMass (Français) + (Calcule les propriétés de masse de la forme.)
- love.displayrotated (Italiano) + (Callback chiamata quando cambia l'orientamento del display del dispositivo.)
- love.quit (Italiano) + (Callback chiamata quando il gioco viene chiuso.)
- love.mousefocus (Italiano) + (Callback chiamata quando la finestra acquisisce o perde il focus del mouse.)
- love.resize (Italiano) + (Callback chiamata quando la finestra viene ridimensionata.)
- love.threaderror (Italiano) + (Callback chiamata quando un [[Thread (Italiano)|Thread]] riscontra un errore.)
- love.threaderror + (Callback function triggered when a [[Thread]] encounters an error.)
- love.threaderror (Français) + (Callback function triggered when a [[Thread]] encounters an error.)
- love.directorydropped + (Callback function triggered when a directory is dragged and dropped onto the window.)
- love.filedropped + (Callback function triggered when a file is dragged and dropped onto the window.)
- love.keypressed + (Callback function triggered when a key is pressed.)
- love.keyreleased + (Callback function triggered when a keyboard key is released.)
- love.mousepressed + (Callback function triggered when a mouse button is pressed.)
- love.mousereleased + (Callback function triggered when a mouse button is released.)
- love.touchmoved + (Callback function triggered when a touch press moves inside the touch screen.)
- love.quit + (Callback function triggered when the game is closed.)
- love.mousemoved + (Callback function triggered when the mouse is moved.)
- love.wheelmoved + (Callback function triggered when the mouse wheel is moved.)
- love.lowmemory + (Callback function triggered when the system is running out of memory on mobile devices.)
- love.touchpressed + (Callback function triggered when the touch screen is touched.)
- love.touchpressed (Русский) + (Callback function triggered when the touch screen is touched.)
- love.touchreleased + (Callback function triggered when the touch screen stops being touched.)
- love.localechanged + (Callback function triggered when the user's system locale preferences have changed.)
- love.visible + (Callback function triggered when window is shown or hidden.)
- love.focus + (Callback function triggered when window receives or loses focus.)
- love.mousefocus + (Callback function triggered when window receives or loses mouse focus.)
- love.draw + (Callback function used to draw on the screen every frame.)
- love.update + (Callback function used to update the state of the game every frame.)
- love.lowmemory (Italiano) + (Callback invocata quando il sistema operativo sta per esaurire la memoria disponibile, sui dispositivi mobili.)
- love.draw (Česky) + (Callback pro kreslení na obrazovku, volán každý snímek (angl. frame).)
- love.update (Italiano) + (Callback usata per aggiornare lo stato del gioco ad ogni frame.)
- love.update (Česky) + (Callback volaný každý snímek.)
- love.gamepadaxis + (Called when a Joystick's virtual gamepad axis is moved.)
- love.gamepadpressed + (Called when a Joystick's virtual gamepad button is pressed.)
- love.gamepadreleased + (Called when a Joystick's virtual gamepad button is released.)
- love.joystickadded + (Called when a [[Joystick]] is connected.)
- love.joystickremoved + (Called when a [[Joystick]] is disconnected.)
- love.joysticksensorupdated + (Called when a [[Joystick]]'s sensor is updated with new values.)
- love.joystickaxis + (Called when a joystick axis moves.)
- love.joystickpressed + (Called when a joystick button is pressed.)
- love.joystickreleased + (Called when a joystick button is released.)
- love.joystickhat + (Called when a joystick hat direction changes.)
- love.textinput + (Called when text has been entered by the user.)
- love.textinput (简体中文) + (Called when text has been entered by the user.)
- love.textinput (Español) + (Called when text has been entered by the user.)
- love.audiodisconnected + (Called when the active audio device is disconnected.)
- love.textedited + (Called when the candidate text for an IME has changed.)
- love.displayrotated + (Called when the device display orientation changed.)
- love.sensorupdated + (Called when the in-device sensor is updated.)
- love.resize + (Called when the window is resized.)
- World:queryShapesInArea + (Calls a function for each Shape inside the specified area.)
- World:queryBoundingBox + (Calls a function for each fixture inside the specified area.)
- gamera + (Camera library for LÖVE.)
- love.physics + (Can simulate 2D rigid body physics in a realistic manner.)
- love.physics (Română) + (Can simulate 2D rigid body physics in a realistic manner.)
- cock.cancelCapture + (Cancels input capture.)
- CanvasFormat + (Canvas texture formats.)
- CanvasFormat (Français) + (Canvas texture formats.)
- Canvas:getFormat (日本語) + (Canvas のテクスチャ形式を取得します。)
- Canvas:getImageData (日本語) + (Canvas の内容から [[ImageData (日本語)|ImageData]] を生成します。)
- Canvas:newImageData (日本語) + (Canvas の内容から [[ImageData (日本語)|ImageData]] を生成します。)
- Canvas:clear (日本語) + (Canvas の内容を消去します。)
- Canvas:getWrap (日本語) + (Canvas の加工特性を取得します。)
- Canvas:setWrap (日本語) + (Canvas の加工特性を設定します。)
- Canvas:getDimensions (日本語) + (Canvas の幅と高さを取得します。)
- Canvas:getWidth (日本語) + (Canvas の幅を取得します。)
- Canvas:getFSAA (日本語) + (Canvas の描画時に使用するアンチエイリアシングのサンプル数を取得します。)
- Canvas:getMSAA (日本語) + (Canvas の描画時に使用するマルチサンプル・アンチエイリアシング (Multi Sample Anti-Alias : MSAA) のサンプル数を取得します。)
- Canvas:getHeight (日本語) + (Canvas の高さを取得します。)
- love.graphics.setRenderTarget (Português) + (Captura operações de desenho em um Framebuffer])
- love.graphics.setCanvas (Português) + (Captura operações de desenho em uma [[Canvas (Português)|Pintura]])
- love.mouse.setGrabbed (Français) + (Capture la souris et la confine à la fenêtre.)
- love.mouse.setGrab (Français) + (Capture la souris et la confine à la fenêtre.)
- love.graphics.setCanvas (Français) + (Capture les opérations de tracé dans un [[Canvas]])
- love.graphics.setRenderTarget + (Captures drawing operations to a Framebuffer)
- love.graphics.setCanvas + (Captures drawing operations to a [[Canvas]])
- love.filesystem.load (Português) + (Carrega um arquivo lua (mas não executa).)
- CarWar + (Cars with guns, multiplayer.)
- Fixture:rayCast + (Casts a ray against the shape of the fixture.)
- Shape:rayCast + (Casts a ray against the shape.)
- World:rayCast + (Casts a ray and calls a function with the fixtures that intersect it.)
- love.system.vibrate + (Causes the device to vibrate, if possible.)
- love.window.requestAttention + (Causes the window to request the attention of the user if it is not in the foreground.)
- love.sound (Français) + (Ce module est responsable du décodage des fichiers audios.)
- love.video (Français) + (Ce module est responsable du décodage, du contrôle et du flux de fichiers vidéos.)
- love.load (Français) + (Cette fonction est appelée une seule fois, au lancement du jeu.)
- ChainShape (日本語) + (ChainShape は複数の線分から構成されています。)
- Zuli + (Challenging arcade game.)
- love.joystickreleased (Português) + (Chamada quando um botão do joystick é liberado.)
- love.joystickpressed (Português) + (Chamada quando um botão no joystick é pressionado.)
- BezierCurve:scale (Français) + (Change l'échelle de la courbe de Bézier.)
- Transform:scale (Français) + (Change l'échelle du système de coordonnées de l'objet Transform.)
- love.graphics.scale (Français) + (Change l'échelle du système de coordonnées en deux dimensions.)
- love.audio.setPlaybackDevice + (Change or reconnect the audio device.)
- SpriteBatch:set + (Changes a sprite in the batch.)
- SpriteBatch:setLayer + (Changes a sprite previously added with [[SpriteBatch:add|add]] or [[SpriteBatch:addLayer|addLayer]], in a batch created with an [[TextureType|Array Texture]].)
- SpriteBatch:setq + (Changes a sprite with a quad in the batch.)
- love.graphics.setMode + (Changes the display mode.)
- SpriteBatch:setLayer (Français) + (Changes un sprite ajouté précédemment via les fonction [[SpriteBatch:add (Français)|add]] ou [[SpriteBatch:addLayer (Français)|addLayer]], dans une macro (batch) crée avec une [[TextureType (Français)|Array Texture]] (table de texture).)
- Popo + (Character based programmable text library)