Available since LÖVE 0.9.0
In versions prior to 0.10.0 it was named CompressedData, however that name is used for something else now.

Represents compressed image data designed to stay compressed in RAM.

CompressedImageData encompasses standard compressed texture formats such as DXT1, DXT5, and BC5 / 3Dc.

You can't draw CompressedImageData directly to the screen. See Image for that.


love.image.newCompressedData Create a new CompressedImageData object from a compressed image file. Added since 0.9.0


CompressedImageData:getDimensions Gets the width and height of the CompressedImageData. Added since 0.9.0
CompressedImageData:getFormat Gets the format of the CompressedImageData. Added since 0.9.0
CompressedImageData:getHeight Gets the height of the CompressedImageData. Added since 0.9.0
CompressedImageData:getMipmapCount Gets the number of mipmap levels in the CompressedImageData. Added since 0.9.0
CompressedImageData:getWidth Gets the width of the CompressedImageData. Added since 0.9.0
Data:clone Creates a new copy of the Data object. Added since 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. Added since 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.


CompressedImageFormat Compressed image data formats. Added since 0.9.0


See Also

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