Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.system.openURL (Français) + (Ouvre une URL avec le navigateur web ou de fichier de l'utilisateur.)
- Body:setMassData + (Overrides the calculated mass data.)
- love.data.pack + (Packs (serializes) simple Lua values.)
- love.data.pack (Français) + (Packs (serializes) simple Lua values.)
- LUBE.bin:pack + (Packs table data.)
- Panel Attack + (Panel Attack is an online multiplayer Panel de Pon / Tetris Attack clone for Windows/Mac/Linux)
- MouseJoint (Português) + (Para controlar objetos com o mouse.)
- ParticleSystem:stop (Português) + (Para o emissor de partículas, reconfigurando o contador de tempo de vida.)
- love.audio.stop (Português) + (Para todo o áudio que estiver tocando.)
- Source:stop (Português) + (Para um Source.)
- ParticleSystem:getBufferSize (日本語) + (ParticleSystem におけるパーティクルの最大同時使用可能量を取得します。)
- ParticleSystem:clone (日本語) + (ParticleSystem の同一複製物を停止状態に設定して作成します。)
- love.graphics.setPixelEffect (Português) + (Passa operações de desenho por um shader de pixel.)
- love.graphics.setShader (Português) + (Passa operações de desenho por um shader.)
- ImageData:paste + (Paste into ImageData from another source ImageData.)
- Source:pause (Español) + (Pausa la Fuente.)
- ParticleSystem:pause (Português) + (Pausa o emissor de partículas.)
- love.audio.pause (Español) + (Pausa todo el audio.)
- Source:pause (Português) + (Pausa um Source.)
- Source:pause + (Pauses a source.)
- love.audio.pause (Português) + (Pauses all audio.)
- love.audio.pause + (Pauses specific or all currently played [[Source|Sources]].)
- Video:pause + (Pauses the Video.)
- love.timer.sleep + (Pauses the current thread for the specified amount of time.)
- ParticleSystem:pause + (Pauses the particle emitter.)
- VideoStream:pause + (Pauses video stream.)
- love.audio.pause (Deutsch) + (Pausiert abgespielte [[Source (Deutsch)|Quellen]].)
- love.timer.sleep (Deutsch) + (Pausiert den aktuellen Thread für die angegebene Zeitspanne.)
- The King and the Crown (日本語) + (Pellet Quest mecanics を基にしたアドベンチャーゲームです。)
- Config Files (Indonesia) + (Pengaturan konfigurasi permainan.)
- MouseJoint (Français) + (Permet de contrôler les [[Object (Français)|objets]] à la souris.)
- love.font (Français) + (Permet de manipuler les polices de caractères.)
- love.system.hasBackgroundMusic (Français) + (Permet de savoir si une autre application du système est en train de jouer de la musique en tâche de fond.)
- PulleyJoint (Français) + (Permet de simuler des [[Body (Français)|Bodies]] (corps) connectés par des poulies.)
- RevoluteJoint (Français) + (Permet la rotation de deux [[Body (Français)|Body]] (corps) autour d'un point commun.)
- love.system (Italiano) + (Permette di ottenere informazioni sul sistema operativo corrente.)
- love.font (Italiano) + (Permette di usare i font.)
- love.thread (Italiano) + (Permette di usare i thread.)
- RevoluteJoint (Português) + (Permite que dois corpos rotacionem sobre um ponto fixo compartilhado.)
- PulleyJoint (Português) + (Permite simular concessões entre corpos através de polias.)
- love.font (Português) + (Permite trabalhar com fontes.)
- love.thread (Português) + (Permite trabalhar com threads.)
- love.physics (Français) + (Peut simuler la physique 2D des corps rigides de manière réaliste.)
- Pirate Bay + (Physics based game.)
- hxdx + (Physics library (easier box2d))
- Arne's Breakout + (Physics-based ball and brick game.)
- LÖVE PhysicsEditor Loader + (PhysicsEditor Objects Models Loader)
- Love2D PhysicsEditor Library (日本語) + (PhysicsEditor を使用して作成した Box2D による物体の書き出しと読み込み。)
- LÖVE PhysicsEditor Loader (日本語) + (PhysicsEditor オブジェクトモデル読み込み器)
- newton (日本語) + (PhysicsEditorで作成した Box2D 剛体 (Body) のエクスポートと読み込み)
- ClientObject:doPing (日本語) + (Ping (ピング) を開始します。)
- ServerObject:checkPing (日本語) + (Ping メッセージの確認を行います。)
- BezierCurve:rotate (Français) + (Pivote la courbe de Bézier.)
- love.graphics.rotate (Français) + (Pivote le système de coordonnées en deux dimensions.)
- GraphicsGale + (Pixel Editor and Animation Tool)
- PixelFormat + (Pixel formats for [[Texture]]s, [[ImageData]], and [[CompressedImageData]].)
- PixelEffect + (Pixel shader effect.)
- love.system.setClipboardText (Français) + (Place du texte dans le presse-papier.)
- Fizz X + (Platformer(AABB) physics library)
- Source:play + (Plays a source.)
- love.audio.play + (Plays the specified Source.)
- VideoStream:play + (Plays video stream.)
- Data:getPointer (Polski) + (Pobiera wskażnik na dane.)
- Font (Português) + (Pode ser usado para desenhar texto na tela.)
- love.physics (Português) + (Pode simular corpos rígidos 2D de uma maneira realista.)
- PolygonShape + (Polygon is a convex polygon with up to 8 sides.)
- PolygonShape (Tiếng Việt) + (Polygon là một đa giác lồi với số cạnh có thể lên đến 8.)
- PolygonShape:validate (日本語) + (PolygonShape が有効な凸面であるかどうか確認します。)
- PolygonShape (日本語) + (PolygonShape は八辺までの頂点を有する凸面の多角形です。)
- PolygonShape (Português) + (Polígonos são convexos com até 8 lados.)
- love.event.pump (Français) + (Pompe les évènements dans la file d'attente d'évènements.)
- Rebound + (Pong Remake)
- Rebound (日本語) + (Pong の再構築)
- love.graphics.pop + (Pops the current coordinate transformation from the transformation stack.)
- JoystickHat (Français) + (Position du bouton point de vue (PDV) du joystick.)
- JoystickConstant (Português) + (Posições do Joystick.)
- love.timer (Slovenský) + (Poskytuje funkciu časovača s vysokou presnosťou.)
- love.system (Slovenský) + (Poskytuje prístup k informáciám o systéme používateľa.)
- LoadMode + (Possible load modes for [[love.filesystem.load]].)
- love.font (Polski) + (Pozwala na pracę z czcionkami.)
- love.mouse.setGrabbed (Polski) + (Pozwala ograniczyć poruszanie kursora myszki do okna gry.)
- love.mouse.setGrab (Polski) + (Pozwala ograniczyć poruszanie kursora myszki do okna gry.)
- love.audio (Српски) + (Predstavlja interfejs preko kojeg se pravi zvuk kroz korisnikove zvučnike.)
- love.mouse.setGrab (Português) + (Prende o mouse e o confina em uma janela.)
- text.lua + (Pretty print texts)
- inspect.lua + (Pretty-print for Lua.)
- love.event.push (Slovenský) + (Pridá udalosť do frontu udalostí.)
- love.errhand (Polski) + (Procedura obsługi wyjątków, używana do wyświetlania błędów.)
- love.errorhandler (Polski) + (Procedura obsługi wyjątków, używana do wyświetlania błędów.)
- love.thread.getThread (Português) + (Procura por um thread e obtém o objeto.)
- trAInsported + (Program the best artificial intelligence and let it battle other players' AIs in live, online matches)
- love.timer (Español) + (Proporciona funcionalidad de tiempo de alta resolución.)
- love.audio (Español) + (Proporciona una interfaz para crear sonido en los altavoces del usuario.)
- love.system + (Provides access to information about the user's system.)
- love.system (Română) + (Provides access to information about the user's system.)
- love.system (Français) + (Provides access to information about the user's system.)
- love.window + (Provides an interface for the program's window.)
- love.window (简体中文) + (Provides an interface for the program's window.)
- love.window (Română) + (Provides an interface for the program's window.)
- love.joystick + (Provides an interface to connected joysticks.)
- love.joystick (Română) + (Provides an interface to connected joysticks.)
- love.image (Română) + (Provides an interface to decode encoded image data.)
- love.image + (Provides an interface to decode encoded image data.)
- love.audio (Română) + (Provides an interface to output sound to the user's speakers.)
- love.filesystem + (Provides an interface to the user's filesystem.)
- love.filesystem (简体中文) + (Provides an interface to the user's filesystem.)
- love.filesystem (Română) + (Provides an interface to the user's filesystem.)
- love.keyboard + (Provides an interface to the user's keyboard.)
- love.keyboard (简体中文) + (Provides an interface to the user's keyboard.)
- love.keyboard (Română) + (Provides an interface to the user's keyboard.)
- love.mouse + (Provides an interface to the user's mouse.)
- love.mouse (Español) + (Provides an interface to the user's mouse.)
- love.mouse (正體中文) + (Provides an interface to the user's mouse.)
- love.mouse (Română) + (Provides an interface to the user's mouse.)
- love.touch + (Provides an interface to touch-screen presses.)
- love.touch (Română) + (Provides an interface to touch-screen presses.)
- utf8 + (Provides basic support for manipulating UTF-8 strings.)
- love.data + (Provides functionality for creating and transforming data.)
- love.sensor + (Provides functionality to access device sensors.)
- love.timer + (Provides high-resolution timing functionality.)
- love.timer (Română) + (Provides high-resolution timing functionality.)
- love.audio + (Provides of audio interface for playback/recording sound.)
- love.math + (Provides system-independent mathematical functions.)
- love.math (Dansk) + (Provides system-independent mathematical functions.)
- love.math (Română) + (Provides system-independent mathematical functions.)
- love.mouse (Português) + (Provê uma interface com o mouse do usuário.)
- love.keyboard (Português) + (Provê uma interface com o teclado do usuário.)
- love.audio (Português) + (Provê uma interface para criar sons com os alto-falantes do usuário.)
- love.image (Português) + (Provê uma interface para decodificar imagens codificadas.)
- love.joystick (Português) + (Provê uma interface para o joystick do usuário.)
- love.timer (Português) + (Provê uma interface para o relógio do usuário.)
- love.filesystem (Português) + (Provê uma interface para o sistema de arquivos do usuário.)
- MouseConstant (Polski) + (Przyciski myszy.)
- love.keyboard.isDown (Deutsch) + (Prüft ob eine bestimmte Taste gedrückt wird.)
- Pseudo3D + (Pseudo 3D figures for the löve framework '''website: 404''')
- love.event.pump + (Pump events into the event queue.)
- love.event.pump (Slovenský) + (Pumpuje udalosti do frontu udalostí.)
- LibCompress + (Pure Lua Compression library)
- ELScheduler + (Pure Lua library to manage timers)
- Body:putToSleep + (Put the body to sleep.)
- love.system.setClipboardText + (Puts text in the clipboard.)
- love.event.push (Česky) + (Přidá událost do fronty událostí.)
- SpriteBatch:addq (日本語) + (Quad をバッチへ追加します。)
- Quad:flip (日本語) + (Quad を水平、垂直、または両側へ反転します。)
- love.load (Italiano) + (Questa foto è chiamata esattamente una volta, all'inizio del gioco.)
- love.video (Italiano) + (Questo modulo decodifica, controlla e riproduce i file video.)
- love.sound (Italiano) + (Questo modulo permette di decodificare file audio.)
- Source:queue + (Queues SoundData for playback in a [[love.audio.newQueueableSource|queueable Source]].)
- love.event (Tiếng Việt) + (Quản lý các sự kiện, như khi phím được nhấn.)
- rstar + (R*Tree implementation in Lua)
- love.physics.newRectangleShape (Français) + (Raccourci pour créer des [[PolygonShape (Français)|PolygonShape]]s rectangulaires)
- RandomLua + (Random numbers generator for all platforms)
- Rasterizer (Polski) + (Rasterizer reprezentuje dane czionki i znaki.)
- love.font.newRasterizer (日本語) + (Rasterizer の新規作成。)
- Rasterizer (日本語) + (Rasterizer はフォント・データをおよびグリフを提供します。)
- ImageData + (Raw (decoded) image data.)
- ImageData (简体中文) + (Raw (decoded) image data.)
- (File):read + (Read a number of bytes from a file)
- love.filesystem.read + (Read the contents of a file.)
- Source:resume (Español) + (Reanuda una fuente de una pausa.)
- love.audio.rewind (Español) + (Rebobina todo el audio de reproducción.)
- love.audio.rewind (Português) + (Rebobina todo o áudio que estiver tocando.)
- Source:rewind (Português) + (Rebobina um Source.)
- Source:rewind (Español) + (Rebobina una fuente.)
- Thread:demand (Português) + (Recebe uma mensagem de um thread. Caso não exista mensagem, fica aguardando antes de retornar.)
- Thread:peek (Português) + (Recebe uma mensagem do thread, mas não retira da fila de mensagens.)
- Thread:receive (Português) + (Recebe uma mensagem do thread.)
- Channel:peek + (Receive a message from a thread Channel, but leave it in the queue.)
- Thread:peek + (Receive a message from a thread, but leave it in the message box.)
- Thread:receive + (Receive a message from a thread.)
- Thread:demand + (Receive a message from a thread. Wait for the message to exist before returning.)
- ServerObject:receive + (Receive data from client(s).)
- ClientObject:receive + (Receive data from the server.)
- Framebuffer:renderTo (Português) + (Rederiza para o [[Framebuffer (Português)]] usando uma função.)
- love.graphics.scale (Português) + (Redimensiona o sistema de coordenadas em duas dimensões.)
- love.graphics.origin (Português) + (Reinicia a transformação de coordenadas atual.)
- love.graphics.reset (Português) + (Reinicia as configurações gráficas atuais.)
- ParticleSystem:reset (Português) + (Reinicializa o emissor de partículas, removendo qualquer partícula existente e apagando o contador de tempo de vida.)
- InvaderGame + (Reinvention of Vertical Shoot-em-up Game.)
- cock.reloadJoysticks + (Reloads joysticks.)
- (Image):refresh + (Reloads the Image's contents from the ImageData or CompressedData used to create the image.)
- VideoStream:rewind (Français) + (Rembobine un flux vidéo.)
- ParticleSystem:reset (Français) + (Remet à zéro l'émetteur de particule, supprime toutes particules existantes et remet à zéro le compteur de durée de vie.)
- love.graphics.origin (Français) + (Remet à zéro la transformation de coordonnées actuelle.)
- SpriteBatch:clear (Português) + (Remove todos as entidades gráficas de um buffer.)
- love.filesystem.remove (Português) + (Remove um arquivo (ou diretório).)
- love.filesystem.remove + (Removes a file (or directory).)
- Mesh:detachAttribute + (Removes a previously [[Mesh:attachAttribute|attached]] vertex attribute from this Mesh.)
- SpriteBatch:clear + (Removes all sprites from the buffer.)
- BezierCurve:removeControlPoint + (Removes the specified control point.)
- BezierCurve:removeControlPoint (Français) + (Removes the specified control point.)
- Text:setFont (Français) + (Remplace la [[Font (Français)|Fonte]] utilisée pour le texte.)
- Text:setf (Français) + (Remplace le contenu d'un objet Text par une nouvelle châine de caractère formatée.)
- Text:set (Français) + (Remplace le contenu de l'objet Text par une chaîne de caractères non formatée.)
- love.graphics.replaceTransform (Français) + (Remplace les coordonnées de transformation actuelles par l'objet [[Transform (Français)|Transform]] donné.)
- Mesh:setVertices (Français) + (Remplace une suite de vecteurs dans le [[Mesh (Français)|maillage]] par des nouveaux.)
- love.graphics.flushBatch (Français) + (Rend immédiatement toute macro (batch) de traçage automatique en attente.)
- love.window.maximize (Français) + (Rend la fenêtre la plus large possible.)
- Canvas:renderTo + (Render to a Canvas using a function.)
- Canvas:renderTo (Français) + (Render to a Canvas using a function.)
- Framebuffer:renderTo + (Render to a framebuffer using a function.)
- Framebuffer (Português) + (Renderização fora da tela.)
- Canvas (Français) + (Rendu d'image hors écran.)
- love.graphics.getCanvas (Français) + (Renvoie le [[Canvas]] cible actuel.)
- (Image):replacePixels + (Replace the contents of an Image.)
- Mesh:setVertices + (Replaces a range of vertices in the Mesh with new ones.)
- ByteData:setString + (Replaces all or part of the ByteData's memory with the contents of a string.)
- Text:setFont + (Replaces the [[Font]] used with the text.)
- Text:setf + (Replaces the contents of the Text object with a new formatted string.)
- Text:set + (Replaces the contents of the Text object with a new string.)
- love.graphics.replaceTransform + (Replaces the current coordinate transformation with the given [[Transform]] object.)
- SpriteBatch:setImage + (Replaces the image used for the sprites.)
- File (Português) + (Representa um arquivo no sistema de arquivos.)
- DroppedFile + (Represents a file dropped from the window.)
- DroppedFile (Français) + (Represents a file dropped from the window.)
- File + (Represents a file on the filesystem.)
- Cursor + (Represents a hardware cursor.)
- Joystick + (Represents a physical joystick.)
- Joystick (Français) + (Represents a physical joystick.)
- RecordingDevice + (Represents an audio input device capable of recording sounds.)
- Cursor (Polski) + (Reprezentuje kursor sprzętowy.)
- love.audio.play (Español) + (Reproduce el origen especificado.)
- File (Deutsch) + (Repräsentiert eine [[File (Deutsch)|Datei]] im [[love.filesystem (Deutsch)|Dateisystem]].)
- Cursor (Deutsch) + (Repräsentiert einen hardware Cursor.)
- Joystick (Deutsch) + (Repräsentiert einen realen Joystick.)
- SoundData (Français) + (Représente des données audio brutes.)
- CompressedImageData (Français) + (Représente des données d'image compressées, conçues pour rester compresser en RAM et dans le GPU.)
- CompressedData (Français) + (Représente les données d'octets, compressées selon un algorithme spécifique.)
- Cursor (Français) + (Représente un curseur matériel.)
- File (Français) + (Représente un fichier sur le système de fichier.)
- RecordingDevice (Français) + (Représente un périphérique d'entrée audio capable d'enregistrer des sons.)
- Transform:reset + (Resets the Transform to an identity state.)
- Transform:setTransformation + (Resets the Transform to the specified transformation parameters.)
- Contact:resetFriction + (Resets the contact friction to the mixture value of both fixtures.)
- Contact:resetRestitution + (Resets the contact restitution to the mixture value of both fixtures.)
- love.graphics.origin + (Resets the current coordinate transformation.)
- love.graphics.reset + (Resets the current graphics settings.)
- Body:resetMassData + (Resets the mass of the body.)
- ParticleSystem:reset + (Resets the particle emitter, removing existing particles and resetting the lifetime counter.)
- love.event.restart + (Restarts the game without relaunching the executable.)
- love.window.restore (Français) + (Restaure la taille et la position de la fenêtre si elle a été [[love.window.minimize (Français)|minimisée]] ou [[love.window.maximize (Français)|maximisée]].)
- Data:getFFIPointer (Italiano) + (Restituisce il puntatore FFI a un oggetto Data.)
- Data:getPointer (Italiano) + (Restituisce il puntatore di memoria a un oggetto Data.)
- Object:type (Italiano) + (Restituisce il tipo dell'oggetto come stringa.)
- Data:getSize (Italiano) + (Restituisce la dimensione in byte di un oggetto [[Data (Italiano)]].)
- love.window.restore + (Restores the size and position of the window if it was [[love.window.minimize|minimized]] or [[love.window.maximize|maximized]].)
- Mesh:setDrawRange (Français) + (Restreint le tracé des vecteurs d'un maillage à un sous-ensemble du total.)
- SpriteBatch:setDrawRange (Français) + (Restreint les sprites tracés à un sous-ensemble d'un SpriteBatch.)
- WheelJoint (Français) + (Restreint un point sur le second [[Body (Français)|body]] (corps) à une ligne sur le premier.)
- WheelJoint + (Restricts a point on the second body to a line on the first body.)