Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.math.random (Français) + (Génère un nombre pseudo-aléatoire distribué uniformément)
- Canvas:newImageData (Français) + (Génère un objet [[ImageData (Français)|ImageData]] (données d'image) à partir du contenu du Canvas.)
- love.math.noise (Français) + (Génère une valeur de bruit simplexe ou de Perlin dans les dimensions 1-4.)
- sfxr.lua (Français) + (Générez vos sont dynamiquement, à la volée.)
- love.run (Polski) + (Główna funkcja LÖVE, zawierająca główną pętle aplikacji.)
- love (Polski) + (Główny moduł LOVE, który zawiera wszystkie inne moduły.)
- lure + (HTML DOM Parser/Renderer.)
- lure (日本語) + (HTML DOM パーザー・レンダラー)
- socket (日本語) + (HTTP, TCP, および UDP ネットワーキング用のモジュールです。)
- love.keyboard.setKeyRepeat (Português) + (Habilita a repetição de um tecla, configura o atraso e o intervalo.)
- PrismaticJoint:setMotorEnabled (Português) + (Habilita/Desabilita o motor da junta.)
- PrismaticJoint:setLimitsEnabled (Português) + (Habilita/Desabilita os limites da junta.)
- RevoluteJoint:setMotorEnabled (Português) + (Habilita/desabilita a movimentação da junta.)
- RevoluteJoint:setLimitsEnabled (Português) + (Habilita/desabilita os limites da junta.)
- HashFunction + (Hash algorithm of [[love.data.hash|hash function]].)
- Noahs Ark + (Help Noah find his animals!)
- TLTools + (High-quality libraries for a range of purposes)
- love.run (Slovenský) + (Hlavná funkcia, ktorá obsahuje hlavnú slučku.)
- cock.addJoystick + (Hooks up new joystick.)
- CullMode + (How [[Mesh]] geometry is culled when rendering.)
- MeshDrawMode + (How a Mesh's vertices are used when drawing.)
- StencilAction + (How a [[love.graphics.stencil|stencil function]] modifies the stencil values of pixels it touches.)
- ParticleInsertMode + (How newly created particles are added to the ParticleSystem.)
- PointStyle + (How points should be drawn.)
- FilterMode + (How the image is filtered when scaling.)
- WrapMode + (How the image wraps inside a large Quad.)
- FileDecoder + (How to decode a given [[FileData]].)
- love.update (Tiếng Việt) + (Hàm callback dùng để cập nhật trạng thái trò chơi ở từng khung hình.)
- love.mousepressed (Tiếng Việt) + (Hàm callback, được kích hoạt khi một nút chuột bị nhấn.)
- love.mousereleased (Tiếng Việt) + (Hàm callback, được kích hoạt khi một nút trên chuột được nhả ra.)
- love.keypressed (Tiếng Việt) + (Hàm callback, được kích hoạt khi một phím bị nhấn.)
- love.keyreleased (Tiếng Việt) + (Hàm callback, được kích hoạt khi một phím được nhả ra.)
- love.draw (Tiếng Việt) + (Hàm gọi lại dùng để vẽ màn hình trên từng khung hình một.)
- love.load (Tiếng Việt) + (Hàm này được gọi đúng một lần lúc đầu trò chơi.)
- love.filesystem.append (Deutsch) + (Hängt ein Datum an eine bereits existierende [[File (Deutsch)|Datei]] an.)
- Shape (Tiếng Việt) + (Hình là những đối tượng dùng để điều khiển khối lượng và va chạm.)
- Variant (Italiano) + (I tipi supportati da [[love.thread (Italiano)]] e [[love.event (Italiano)]].)
- love.textedited (日本語) + (IME (Input Method Editor) で候補テキストが変更された時に呼ばれます。)
- love-imgui + (IMGUI module for LOVE)
- (File):eof + (If the end-of-file has been reached)
- love.graphics (Italiano) + (Il modulo che gestisce tutte le funzionalità grafiche.)
- ImageEncodeFormat (Français) + (Image file formats supported by [[ImageData:encode (Français)]].)
- ImageEncodeFormat + (Image file formats supported by [[ImageData:encode]].)
- ImageFlag + (Image flags.)
- (Image):getFlags (日本語) + (Image が作成されたときに使用されるフラグを取得します。)
- (Image):setMipmapFilter (日本語) + (Image に対して mipmap フィルタの方式を設定します。)
- (Image):getMipmapFilter (日本語) + (Image の mipmap フィルタ方式を取得します。)
- (Image):replacePixels (日本語) + (Image の内容を置換します。)
- (Image):getWrap (日本語) + (Image の加工特性を取得します。)
- (Image):setWrap (日本語) + (Image の加工特性を設定します。)
- ImageData:getFormat (日本語) + (ImageData の[[PixelFormat|ピクセル形式]]を取得します。)
- ImageData:getDimensions (日本語) + (ImageData の幅と高さを取得します。)
- ImageData:encode (日本語) + (ImageData の符号化を行います。)
- love.image.newEncodedImageData (日本語) + (ImageData をエンコードします。)
- love.mouse.newCursor (한국어) + (ImageData나 파일로부터 Cursor 객체를 생성합니다.)
- Object:release + (Immediately destroys the object's Lua reference.)
- Object:release (Español) + (Immediately destroys the object's Lua reference.)
- love.graphics.flushBatch + (Immediately renders any pending automatically batched draws.)
- Mesh:flush + (Immediately sends all modified vertex data in the Mesh to the graphics card.)
- SpriteBatch:flush + (Immediately sends all new and modified sprite data to the graphics card.)
- Component + (Implementation of a component-based architecture)
- Skip list + (Implementation of a skip-list data structure.)
- In-Memory Audio Streaming + (In-memory [[Source]] "stream". Stores the encoded audio data and [[Decoder|decodes]] it from RAM.)
- love.graphics.shear (Português) + (Inclina o sistema de coordenadas.)
- love.hasDeprecationOutput (Italiano) + (Indica se LÖVE deve mostrare degli avvertimenti quando vengono usate funzionalità deprecate.)
- Source:isStatic (Español) + (Indica si la fuente es estático.)
- Source:isPaused (Español) + (Indica si la fuente está en pausa.)
- Source:isStopped (Español) + (Indica si la fuente se detiene.)
- Source:isLooping (Español) + (Indica si la fuente se repite.)
- SpriteBatchUsage (Français) + (Indication d'usage pour les [[SpriteBatch (Français)|macros de sprite]] et [[Mesh (Français)|maillages]].)
- Joystick:isGamepad (Français) + (Informe de la reconnaissance du Joystick en tant que gamepad.)
- Joystick:isConnected (Français) + (Informe si le Joystick est connecté.)
- love.keyboard.hasScreenKeyboard (Français) + (Informe si le clavier à l'écran est supporté.)
- love.keyboard.hasTextInput (Français) + (Informe si les évènements [[love.textinput (Français)|love.textinput]] (entrée texte) sont activés.)
- Source:play (Español) + (Inicia la reproducción de la Fuente.)
- ParticleSystem:start (Português) + (Inicia o emissor de partículas.)
- Thread:start (Português) + (Inicia o thread.)
- love.filesystem.init (Português) + (Inicializa o módulo love.filesystem, não se chama explicitamente.)
- love.filesystem.init (Français) + (Initialise love.filesystem, sera appelé en interne, ne devrait donc pas être utilisé explicitement.)
- love.filesystem.init + (Initializes love.filesystem, will be called internally, so should not be used explicitly.)
- ClientObject:Init + (Initializes the client object.)
- ServerObject:Init + (Initializes the server.)
- boipushy + (Input library)
- BezierCurve:insertControlPoint + (Insert control point after the i-th control point.)
- BezierCurve:insertControlPoint (Français) + (Insert un point de contrôle en tant que nouveau i-ème point de contrôle.)
- love (Indonesia) + (Inti modul yang mengandung modul-modul lainnya.)
- Quad:flip (Português) + (Inverte o Quad no sentido horizontal, vertical ou ambos.)
- arcLine + (It makes arc line without center lines)
- HooECS + (It's a full-featured Entity-Component-System framework for making games with Lua)
- Lovetoys + (It's a full-featured Entity-Component-System framework for making games with LUA. The original and only.)
- love.filesystem.lines (Português) + (Itera pelas linhas de um arquivo.)
- (File):lines (Português) + (Iterage por todas as linhas de um arquivo)
- (File):lines + (Iterate over all the lines in a file.)
- love.filesystem.lines + (Iterate over the lines in a file.)
- Ten Second War + (Iterative Tactical shooter)
- (File):lines (Deutsch) + (Iteriert über alle Zeilen einer [[File (Deutsch)|Datei]].)
- love.event.wait (Česky) + (Jako love.event.poll(), nicméně blokuje po dobu co je fronta událostí prázdná (neboli dokud se neobjeví událost ve frontě událostí).)
- Bubbles + (Jellyfish baby saving underwater romp.)
- love.audio.play (Français) + (Joue la source spécifiée.)
- JoystickHat + (Joystick hat positions.)