Difference between revisions of "12.0"

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* Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
 
* Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
 
* Changed [[Video]]s to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
 
* Changed [[Video]]s to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
* Changed [[love.filesystem.exists]] to no longer be deprecated.
 
 
* Changed [[RevoluteJoint:getMotorTorque]] and [[WheelJoint:getMotorTorque]] to take 'dt' as a parameter instead of 'inverse_dt'.
 
* Changed [[RevoluteJoint:getMotorTorque]] and [[WheelJoint:getMotorTorque]] to take 'dt' as a parameter instead of 'inverse_dt'.
 
* Changed [[love.math.perlinNoise]] and [[love.math.simplexNoise]] to use higher precision numbers for its internal calculations.
 
* Changed [[love.math.perlinNoise]] and [[love.math.simplexNoise]] to use higher precision numbers for its internal calculations.

Revision as of 17:57, 10 July 2023

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 12.0 is TBD. It is currently not released.

Changes from 11.4

Additions

General


Filesystem


Audio


Input


Math


Physics


Graphics


Changes

  • Changed love.filesystem.exists to no longer be deprecated.
  • Changed the default font from Vera size 12 to Noto Sans size 13.
  • Changed TrueType and OpenType font handling to have improved kerning and character combining support.
  • Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
  • Changed Textures created from image files and from ImageData to no longer hold onto a CPU copy of their pixel data after creation.
  • Changed love.graphics.newImage to error instead of loading a placeholder texture, when the image dimensions are too large for the system.
  • Changed love.graphics.newImage to allow creating a mipmapped texture with less than the full mipmap range, instead of erroring.
  • Changed love.graphics.newMesh to no longer default to the "fan" Mesh draw mode.
  • Changed the behaviour of Meshes to no longer allow a vertex map or index buffer when the "fan" mesh draw mode is used.
  • Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate OpenGL resources.
  • Changed love.graphics.points to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used.
  • Changed love.graphics.setCanvas to always clear auto-generated temporary depth and stencil buffers when they're used.
  • Changed Shader code parsing to ignore shader entry point functions inside comments.
  • Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
  • Changed Videos to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
  • Changed RevoluteJoint:getMotorTorque and WheelJoint:getMotorTorque to take 'dt' as a parameter instead of 'inverse_dt'.
  • Changed love.math.perlinNoise and love.math.simplexNoise to use higher precision numbers for its internal calculations.
  • Changed the t.accelerometerjoystick love.conf flag to be unset by default.
  • Renamed 'display' field to 'displayindex' in love.window.setMode/updateMode/getMode and love.conf.
  • Renamed love.graphics Text objects to TextBatch.
  • Updated Box2D from 2.3 to 2.4.1.
  • Updated LuaSocket from 3.0-rc1 to 3.1.0.


Deprecations


Removals


Fixes

  • Fixed BezierCurve:render adding collinear points in some situations.
  • Fixed line rendering when the line has duplicate points.
  • Fixed sound Decoders to cause a Lua error instead of hard-crashing when memory for the decoding buffer can't be allocated.
  • Fixed oversaturated colors on macOS when a P3-capable display is used.