Difference between revisions of "love.system.getOS"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
os_string = love.system.getOS( )
+
osString = love.system.getOS( )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
None.
 
None.
 
=== Returns ===
 
=== Returns ===
{{param|string|os_string|The current operating system. <code>"OS X"</code>, <code>"Windows"</code>, <code>"Linux"</code> or <code>"iOS"</code>.}}
+
{{param|string|osString|The current operating system. <code>"OS X"</code>, <code>"Windows"</code>, <code>"Linux"</code>, <code>"Android"</code> or <code>"iOS"</code>.}}
  
 
== Notes ==
 
== Notes ==

Latest revision as of 10:14, 26 January 2016

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the current operating system. In general, LÖVE abstracts away the need to know the current operating system, but there are a few cases where it can be useful (especially in combination with os.execute.)

Function

Synopsis

osString = love.system.getOS( )

Arguments

None.

Returns

string osString
The current operating system. "OS X", "Windows", "Linux", "Android" or "iOS".

Notes

In LÖVE version 0.8.0, the love._os string contains the current operating system.

See Also

Other Languages