Difference between revisions of "Body:getLocalPoints"

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{{param|number|x2|The x position of the second point.}}
 
{{param|number|x2|The x position of the second point.}}
 
{{param|number|y2|The y position of the second point.}}
 
{{param|number|y2|The y position of the second point.}}
 +
{{param|number|...|You can continue passing x and y position of the points.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|number|x1|The transformed x position of the first point.}}
 
{{param|number|x1|The transformed x position of the first point.}}
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{{param|number|x2|The transformed x position of the second point.}}
 
{{param|number|x2|The transformed x position of the second point.}}
 
{{param|number|y2|The transformed y position of the second point.}}
 
{{param|number|y2|The transformed y position of the second point.}}
 +
{{param|number|...|Additional transformed x and y position of the points.}}
 
== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]

Latest revision as of 02:50, 3 February 2022

Available since LÖVE 11.4
This method is not supported in earlier versions.

Transforms multiple points from world coordinates to local coordinates.

Function

Synopsis

x1, y1, x2, y2, ... = Body:getLocalPoints( x1, y1, x2, y2, ... )

Arguments

number x1
The x position of the first point.
number y1
The y position of the first point.
number x2
The x position of the second point.
number y2
The y position of the second point.
number ...
You can continue passing x and y position of the points.

Returns

number x1
The transformed x position of the first point.
number y1
The transformed y position of the first point.
number x2
The transformed x position of the second point.
number y2
The transformed y position of the second point.
number ...
Additional transformed x and y position of the points.

See Also


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