Difference between revisions of "0.9.0"

m
(Updated changelog)
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* Added the ability to have exit values.
 
* Added the ability to have exit values.
 
* Added exit value of 1 in case of error by default.
 
* Added exit value of 1 in case of error by default.
* Added [[love.joystick.reload]].
 
 
* Added basic support for the file:// uri scheme.
 
* Added basic support for the file:// uri scheme.
* Added [[love.mouse.setX]] and [[love.mouse.setY]].
 
 
* Added [[love.filesystem.getIdentity]].
 
* Added [[love.filesystem.getIdentity]].
* Added HDR canvas support.
 
* Added [[Source:isPlaying]].
 
* Added mipmapping support (has [[love.graphics.isSupported]] test).
 
* Added [[Font:getAscent]], [[Font:getDescent]] and [[Font:getBaseline]].
 
* Added [[Font:setFilter]] adn [[Font:getFilter]].
 
* Added [[Canvas:getPixel]].
 
* Added vertex shader support.
 
* Added boolean support to [[Shader:send]].
 
* Added support for UTF-8 [[Font|ImageFonts]].
 
* Added [[SoundData:getDuration]] and [[SoundData:getSampleCount]].
 
* Added new [[Channel|Channels]] api for [[love.thread]].
 
* Added [[Thread:getError]].
 
* Added flags to [[love.graphics.setMode]].
 
* Added support for resizable, borderless, and non-centered windows.
 
* Added [[love.resize|resize]] [[love.event|event]].
 
* Added [[love.math]] module.
 
* Added a platform-independent (good) [[love.math.random|random]] implementation to [[love.math]].
 
* Added [[love.math.newRandomGenerator]].
 
* Added [[love.math.triangulate]].
 
* Added [[BlendMode|blend mode "none"]].
 
* Added [[SpriteBatch:isEmpty]] and [[SpriteBatch:isFull]].
 
* Added support for extern Images in [[Shader|Shaders]] when drawing graphics primitives.
 
* Added [[love.timer.getAverageDelta]].
 
* Added [[love.joystickaxis]], [[love.joystickball]] and [[love.joystickhat]] event callbacks.
 
* Added [[ParticleSystem:setQuads]].
 
* Added [[love.graphics.getDimensions]] and [[Image:getDimensions|Image]]/[[Canvas:getDimensions|Canvas]]/[[ImageData:getDimensions]].
 
 
* Added [[love.filesystem.append]].
 
* Added [[love.filesystem.append]].
 
* Added [[love.filesystem.getSize]].
 
* Added [[love.filesystem.getSize]].
 +
* Added support for UTF-8 [[ImageFont]]s.
 +
* Added [[Font:getAscent]], [[Font:getDescent]], and [[Font:getBaseline]].
 +
* Added [[Font:setFilter]] and [[Font:getFilter]].
 
* Added angle, scale, and shear parameters to [[love.graphics.printf]].
 
* Added angle, scale, and shear parameters to [[love.graphics.printf]].
* Added anisotropic filtering support for Images, Canvases, and Fonts.
+
* Added HDR canvas support.
* Added [[love.graphics.setCanvases]].
+
* Added mipmapping support to [[Image]]s (has [[love.graphics.isSupported]] test).
* Added [[ParticleSystem:emit]].
+
* Added vertex [[shader]] support.
 +
* Added boolean support to [[Shader:send]].
 +
* Added [[Canvas:getPixel]].
 +
* Added [[BlendMode]] "replace".
 +
* Added [[Geometry]] objects (replaces [[Quads]]), allowing for arbitrary textured polygons.
 +
* Added [[love.graphics.setCanvases]] (multiple render targets.)
 
* Added [[love.graphics.setColorMask]].
 
* Added [[love.graphics.setColorMask]].
* Added DXT-compressed texture support via [[love.image.newCompressedData]].
 
* Added [[love.image.isCompressed]] and [[(Image):isCompressed|Image:isCompressed]].
 
* Added [[(Image):refresh|Image:refresh]].
 
 
* Added [[love.graphics.setAlphaTest]].
 
* Added [[love.graphics.setAlphaTest]].
 
* Added [[love.graphics.origin]].
 
* Added [[love.graphics.origin]].
 +
* Added [[love.graphics.getRendererInfo]].
 +
* Added [[SpriteBatch:getCount]] and [[SpriteBatch:getBufferSize]].
 +
* Added [[ParticleSystem:emit]].
 
* Added many [[ParticleSystem]] getter methods.
 
* Added many [[ParticleSystem]] getter methods.
* Added [[Geometry]] objects (replaces [[Quad|Quads]]), allowing for arbitrary textured polygons.
+
* Added DXT compressed texture support to [[Images]] via [[love.image.newCompressedData]].
* OPTIONAL: Added support for [https://code.google.com/p/game-music-emu/ Game_Music_Emu].
+
* Added [[love.image.isCompressed]] and [[Image:isCompressed]].
 +
* Added [[Image:getDimensions]], [[Canvas:getDimensions]], and [[ImageData:getDimensions]].
 +
* Added anisotropic filtering support for [[Image]]s, [[Canvas]]es, and [[Font]]s.
 +
* Added [[Image:refresh]].
 +
* Added [[SoundData:getDuration]] and [[SoundData:getSampleCount]].
 +
* Added [[Source:isPlaying]].
 +
* Added new [[Channel]]s api for [[love.thread]].
 +
* Added [[Thread:getError]].
 +
* Added [[love.math]] module.
 +
* Added a platform-independent (good) random implementation to [[love.math]].
 +
* Added [[RandomGenerator]] objects and [[love.math.newRandomGenerator]].
 +
* Added [[BezierCurve]] objects and [[love.math.newBezierCurve]].
 +
* Added [[love.math.triangulate]] and [[love.math.isConvex]].
 +
* Added [[love.math.noise]].
 +
* Added [[love.timer.getAverageDelta]].
 +
* Added [[Data:getString]].
 +
* Added [[Contact:getChildren]].
 +
* Added [[love.window]] module.
 +
* Added [[love.window.isVisible]].
 +
* Added flags to [[love.window.setMode]].
 +
* Added support for resizable, borderless, and non-centered windows.
 +
* Added resize event.
 +
* Added [[love.window.getDimensions]].
 +
* Added [[love.mousefocus]] and [[love.window.hasMouseFocus]].
 +
* Added [[love.mouse.setX]] and [[love.mouse.setY]].
 +
* Added [[love.joystickaxis]], [[love.joystickball]], and [[love.joystickhat]] event callbacks.
 +
* Added [[love.joystick.reload]].
 +
* OPTIONAL: Added support for Game Music Emu.
  
=== Bugfixes ===
+
=== Removals ===
 +
* Removed [[love.graphics.drawTest]].
 +
* Removed [[love.graphics.quad]] and [[love.graphics.triangle]].
 +
* Removed [[ColorMode]]s and [[love.graphics.setColorMode]].
 +
* Removed [[love.graphics.newStencil]].
 +
* Removed [[Quad]] objects (replaced by [[Geometry]]).
 +
* Removed [[ParticleSystem:isFull]] and [[ParticleSystem:isEmpty]].
 +
* Removed [[love.joystick.open]] and friends.
 +
* Removed thread names.
 +
* Removed old thread messaging api (see [[Channel]]s).
 +
* Removed [[love.timer.getMicroTime]].
 +
 
 +
=== Fixes ===
 +
* Fixed fused release mode in OS X.
 +
* Fixed printing to the console in Windows before [[love.load]] is called.
 +
* Fixed [[love.mouse.setPosition]] when called in [[love.load]].
 +
* Fixed scaling in several [[love.physics]] functions.
 +
* Fixed Box2D exception in [[World:update]].
 +
* Fixed [[File:read]] reading past end of file.
 +
* Fixed possible memory leak in utf-8 decoder.
 +
* Fixed spacing for the last character in an [[ImageFont]].
 +
* Fixed line wrapping in [[love.graphics.printf]].
 
* Fixed crashes with font drawing on some ATI cards.
 
* Fixed crashes with font drawing on some ATI cards.
* Fixed scaling in several [[love.physics]] functions.
 
 
* Fixed artifacts when drawing lines at huge scale.
 
* Fixed artifacts when drawing lines at huge scale.
* Fixed [[Font|Fonts]] and [[Canvas|Canvases]] ignoring default image filter.
+
* Fixed [[Font]]s and [[Canvas]]es ignoring default image filter.
* Fixed getMode and friends returning wrong values when using desktop size.
+
* Fixed [[love.graphics.getLineWidth]] returning incorrect values.
 +
* Fixed [[love.graphics.getColor]] on some Windows systems.
 +
* Fixed alpha [[BlendMode]].
 +
* Fixed multiplicative [[BlendMode]].
 +
* Fixed [[love.graphics.getPointStyle]].
 +
* Fixed line numbers in [[Shader]] errors.
 +
* Fixed [[Shader:send]] with Images and Canvases failing sometimes.
 +
* Fixed crash when binding [[SpriteBatch]]es multiple times.
 +
* Fixed [[SpriteBatch]]es with more than 16,383 sprites.
 +
* Fixed [[love.window.getMode]] and friends returning wrong values when using desktop size.
 +
* Fixed keyrepeat settings being lost after (indirect) [[love.window.setMode]].
 
* Fixed memory leak in the mp3 decoder.
 
* Fixed memory leak in the mp3 decoder.
 
* Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
 
* Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
 
* Fixed 'random' hangs in audio.
 
* Fixed 'random' hangs in audio.
* Fixed [[love.graphics.getLineWidth]] returning incorrect values.
+
* Fixed [[love.sound.newDecoder]] not accepting [[FileData]].
* Fixed possible memory leak in utf-8 decoder.
+
* Fixed looping support in tracker music formats.
* Fixed [[love.sound.newDecoder]] not accepting FileData.
 
* Fixed multiplicative blend mode.
 
* Fixed Box2D exception in [[World:update]].
 
* Fixed spacing for the last character in an [[ImageFont]].
 
* Fixed crash when binding [[SpriteBatch|SpriteBatches]] multiple times.
 
* Fixed [[SpriteBatch|SpriteBatches]] with more than 16,383 sprites.
 
* Fixed [[File:read]] reading past end of file.
 
* Fixed keyrepeat settings being lost after (indirect) setMode.
 
* Fixed alpha blend mode.
 
* Fixed [[Shader:send]] with Images and Canvases failing sometimes.
 
* Fixed [[love.graphics.getPointStyle]].
 
* Fixed line numbers in shader errors.
 
* Fixed line wrapping in [[love.graphics.printf]].
 
* Fixed fused release mode in OS X.
 
* Fixed [[love.graphics.getColor]] on some Windows systems.
 
  
 
=== Other Changes ===
 
=== Other Changes ===
* Moved love's startup to modules/love.
+
* Renamed love's boot script to 'love.boot', which can be required.
 
 
* Renamed love's boot script to '[[love.boot]]', which can be required.
 
 
* Renamed [[PixelEffect]] to [[Shader]] (but now with vertex shaders).
 
* Renamed [[PixelEffect]] to [[Shader]] (but now with vertex shaders).
 
* Renamed [[love.graphics.setDefaultImageFilter]] to [[love.graphics.setDefaultFilter]].
 
* Renamed [[love.graphics.setDefaultImageFilter]] to [[love.graphics.setDefaultFilter]].
 
* Renamed [[ParticleSystem:setSprite]] to [[ParticleSystem:setImage]].
 
* Renamed [[ParticleSystem:setSprite]] to [[ParticleSystem:setImage]].
 
* Renamed [[ParticleSystem:setGravity]] to [[ParticleSystem:setLinearAcceleration]].
 
* Renamed [[ParticleSystem:setGravity]] to [[ParticleSystem:setLinearAcceleration]].
 +
* Renamed [[ParticleSystem:setLifetime]] and [[ParticleSystem:setParticleLife]] to [[ParticleSystem:setEmitterLifetime]] and [[ParticleSystem:setParticleLifetime]].
 +
* Renamed [[ParticleSystem:count]] and all getNum* functions to get*Count.
 +
* Renamed [[love.graphics.drawq]] to [[love.graphics.drawg]].
 +
* Renamed [[SpriteBatch:addq]] and [[SpriteBatch:setq]] to [[SpriteBatch:addg]] and [[SpriteBatch:setg]].
 +
 +
* Moved love's startup to modules/love.
 +
* Moved window-related functions from [[love.graphics]] to [[love.window]].
  
* Updated allocation for [[SoundData]], it's more efficient and less wasteful.
 
* Updated [[Source|Source:set*]] functions to default z to 0.
 
 
* Updated the windows console, it now tries to re-use an active one first.
 
* Updated the windows console, it now tries to re-use an active one first.
* Updated [[love.image]] memory handling, improves errors and thread-safety.
+
* Updated error handling, error handlers now get resolved when the error occurs.
 
* Updated order of sleep/present in [[love.run]] (now draws, *then* sleeps).
 
* Updated order of sleep/present in [[love.run]] (now draws, *then* sleeps).
 +
* Updated the default filesystem identity to omit file extension.
 +
* Updated [[love.filesystem.newFile]] to optionally open the file.
 +
* Updated most [[love.filesystem]] functions to return nil, error on internal failure.
 
* Updated the setFilter and setWrap methods, the second argument is now optional.
 
* Updated the setFilter and setWrap methods, the second argument is now optional.
 
* Updated [[Font]] and [[ParticleSystem]] rendering code, now more performant.
 
* Updated [[Font]] and [[ParticleSystem]] rendering code, now more performant.
* Updated error handling, error handlers now get resolved when the error occurs.
 
 
* Updated [[SpriteBatch]] code, now more performant when (un)binding.
 
* Updated [[SpriteBatch]] code, now more performant when (un)binding.
 
* Updated [[Image]] creation code to error when creation fails.
 
* Updated [[Image]] creation code to error when creation fails.
 
* Updated [[Canvas]] code to support more systems.
 
* Updated [[Canvas]] code to support more systems.
 +
* Updated [[love.graphics.newScreenshot]] to create a fully opaque image by default.
 +
* Updated error messages when sending bad values to [[Shader]]s.
 +
* Updated [[love.graphics.newParticleSystem]] to have a default buffer size of 1000.
 +
* Updated [[love.image.newImageData]] and [[love.graphics.newImage]] to accept [[FileData]].
 +
* Updated [[ImageData:setPixel]] to accept a table and default to 255 alpha.
 +
* Updated [[love.image]] memory handling, improves errors and thread-safety.
 +
* Updated [[love.audio.newSource]], [[love.sound.newDecoder]], and [[love.sound.newSoundData]] to accept [[FileData]].
 +
* Updated allocation for [[SoundData]], it's more efficient and less wasteful.
 +
* Updated Source:set* functions to default z to 0.
 
* Updated [[love.timer.getFPS]] to be microsecond-accurate.
 
* Updated [[love.timer.getFPS]] to be microsecond-accurate.
* Updated [[love.graphics.newScreenshot]] to create a fully opaque image by default.
+
* Updated [[love.timer.getTime]] to be microsecond-accurate and monotonic.
* Updated [[ImageData:setPixel]]'s alpha parameter to default to 255.
 
 
 
=== Removals ===
 
* Removed [[love.joystick.open]] and friends.
 
* Removed [[love.graphics.drawTest]].
 
* Removed thread names.
 
* Removed old thread messaging api (see [[Channel|Channels]]).
 
* Removed [[love.graphics.quad]]/[[love.graphics.triangle|triangle]].
 
* Removed [[ColorMode]] functions.
 
* Removed [[Quad]] objects (replaced by [[Geometry]]).
 
  
 
[[File:0.9.0_no-game.png|thumb|no-game screen]]
 
[[File:0.9.0_no-game.png|thumb|no-game screen]]

Revision as of 02:33, 6 June 2013

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.9.0 is Baby Inspector. It is currently not released.

Changes from 0.8.0

Additions

Removals

Fixes

Other Changes

no-game screen