Default Controls:
Move Left: LEFT or mouse
Move Right: RIGHT or mouse
Move Up: UP or mouse
Move Down: DOWN or mouse
Release Orb: LEFT CTRL
Weapon: LEFT SHIFT
Cycle Weapon Left: [
Cycle Weapon Right: ]
Start/Pause: RETURN
Select: TAB
Last edited by rootentity on Sat Apr 28, 2012 2:58 am, edited 7 times in total.
Your game got a very clear look and feel.
I just ran into a problem with the balls. the concept is nice but what is to do when the player have fired all balls ?
The game is still running but you can't do anything and watch ?
May you implement, if the player don't have any balls left and no ball is drawn on the screen then 'game over'.
And your first post should be edited I think. You could be add a little description for the game, what is to, wich controls do we have to use (default settings).
The graphics aren't the best, but you did create a nice atmosphere with the music, which is one of the things I like best about the music. Some gameplay improvements:
-Actually this is a glitch, but sometimes the ball goes straight through the paddle, which is pretty frustrating.
-The ball only seems to go at a couple different angles, which makes it hard to hit certain bricks sometimes. It would be nice if the ball smoothly changed angles based on where it hit the paddle.
Your game got a very clear look and feel.
I just ran into a problem with the balls. the concept is nice but what is to do when the player have fired all balls ?
The game is still running but you can't do anything and watch ?
May you implement, if the player don't have any balls left and no ball is drawn on the screen then 'game over'.
And your first post should be edited I think. You could be add a little description for the game, what is to, wich controls do we have to use (default settings).
But apart from that you've done a great job!
Thanks for your comments. I implemented game over if no balls are left as suggested. I re-posted the new version.
Tesselode wrote:The graphics aren't the best, but you did create a nice atmosphere with the music, which is one of the things I like best about the music. Some gameplay improvements:
-Actually this is a glitch, but sometimes the ball goes straight through the paddle, which is pretty frustrating.
-The ball only seems to go at a couple different angles, which makes it hard to hit certain bricks sometimes. It would be nice if the ball smoothly changed angles based on where it hit the paddle.
I appreciate the feedback. I am working on the ball going through paddle glitch. I added more angles for the ball so that it will bounce off at 15, 30, 45, 60, or 75 degrees depending on where it hits the paddle.