Moe wrote:the first thing that comes to my mind: which resolutions do your graphics use? Are they power of 2, or something else?
I only use PO2 images. As I said, the .love works just fine in the luaj version.
I managed to build an apk and tried it on my phone. And believe it or not, it kind of works! The game runs, graphics show, but without music, and love.mousepressed seems to be ignored. Also, it doesn't scale the resolution the way the luaj version did, so I may simply have missed the buttons I'm trying to click on within my game. Will experiment.
EDIT: I can confirm that love.mousepressed kind of works. The problem is in the way love.mouse.getPosition works. It is not consistent with the positions on the display.
Also, the grey bar must die.
EDIT: Grey bar successfully killed! Also fixed fullscreen.
EDIT: Another pretty serious bug. It appears that (at least) one of two things are true:
1. love.mouse.isDown doesn't work
2. when the user keeps touching the screen, this is registered as tons of clicks every second, rather than a single love.mousepressed.
My game relies on holding down and dragging on the touch screen, so this is important.