Code: Select all
local Class = require("hump.class")
local love = require("love")
local hand = Class{
init = function(self)
self.x = 0
self.y = 760
self.width = 1920
self.length = 320
self.cards = {}
self.numCards = 0
end
}
local player1Hand = hand()
local player2Hand = hand()
player2Hand.y = 0
return player1Hand, player2Hand
Code: Select all
local player1Hand, player2Hand = require("Elements/Hand")
function play:update()
player1.x, player1.y = love.mouse.getPosition()
for i = 1, player1Hand.numCards do
player1Hand.cards[i]:isHovered(player1.x, player1.y)
player1Hand.cards[i]:move(player1.x, player1.y)
end
--for i = 1, player2Hand.numCards do
--player2Hand.cards[i]:isHovered(player1.x, player1.y)
--player2Hand.cards[i]:move(player1.x, player1.y)
--end
end