

It's been 152 downloads since Friday, and each day seems to double the last. Friday I only sold 3, and so I thought this was going to be like Embgerglass and maybe only sell 12 copies or so (you know, the game I worked a whole year on). But no...this silly game I wrote in 2 weeks is selling way more than I thought. I mean, I bet to some really big games 152 is a drop in the bucket...but for me, for only being five or six days? That's kind of nuts!Gunroar:Cannon() wrote: ↑Wed Mar 23, 2022 10:36 pm Wow. Normally itch.io stuff doesn't sell so it's cool to see one doing that, especially since it's Love2d (rarer) so this is to nice to watch.I wish I could get mine like this
How many downloads?
Sure! the idea was just me realizing selling short stories is like a video game, and that the few and far between sales make it addicting. My first ideas were for a more complicated game, having a plot and other stuff. The more I worked on it, the more I realized a really simple game was more fun, would be done faster, and would just overall be a better (albeit simpler) game.
First of all - congrats on the successful game!pauljessup wrote: ↑Fri Mar 25, 2022 12:49 pm I think somehow luck did play a part in it...mostly because I have no idea how to replicate it at all, or make another successful game like this...
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thanks! And you know, I might just take you up on that offer.Davidobot wrote: ↑Fri Mar 25, 2022 2:49 pmFirst of all - congrats on the successful game!pauljessup wrote: ↑Fri Mar 25, 2022 12:49 pm I think somehow luck did play a part in it...mostly because I have no idea how to replicate it at all, or make another successful game like this...
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Second - I noticed you were talking about a switch/android port of your game in the itch comments. I have experience with both (and have a Nintendo license + got LOVE working on the devkit) so feel free to message me to collab on the port and/or advice.
Done deal - speak soon
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