Show off your games, demos and other (playable) creations.
veethree
Inner party member
Posts: 877 Joined: Sat Dec 10, 2011 7:18 pm
Post
by veethree » Tue Aug 12, 2014 7:15 pm
Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
It uses shaders, and canvases.
Controls:
-Space: Toggle simulaation
-s: Step simulation
-escape: Quit
-c: Clear map (kills all cells)
-R: Nothing.
Blur shaders by slime.
Attachments
Game of life.love
(3.5 KiB) Downloaded 555 times
MadByte
Party member
Posts: 533 Joined: Fri May 03, 2013 6:42 pm
Location: Braunschweig, Germany
Post
by MadByte » Tue Aug 12, 2014 8:54 pm
I love that stuff.
Here's my heart beat creation:
slime
Solid Snayke
Posts: 3182 Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:
Post
by slime » Wed Aug 13, 2014 4:30 am
veethree wrote: Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
The game of life can be pretty mesmerizing. The desaturation when it's paused is a nice touch, too.
kgarlow
Prole
Posts: 2 Joined: Mon Jun 13, 2016 3:54 am
Post
by kgarlow » Mon Jun 13, 2016 4:09 am
I applied modifications to make veethree's program compatible with the current version (0.10.0) of Love... see attached.
The necessary changes are tagged with this comment:
-- *** modify for version 0.10.0 ***
Attachments
life_0_10_0.love
veethree's program, updated for version 0.10.0. (3.52 KiB) Downloaded 374 times
skyHights
Citizen
Posts: 78 Joined: Mon Aug 25, 2014 12:14 pm
Post
by skyHights » Thu Jun 16, 2016 2:15 am
It's really cool, the update is nice though.
Learning to Löve.
Devhochi
Prole
Posts: 10 Joined: Sun Jul 19, 2009 9:46 pm
Post
by Devhochi » Mon Oct 03, 2016 3:15 pm
Nicely polished and looks very cool, good job.
fyregryph
Prole
Posts: 9 Joined: Fri Oct 28, 2016 5:51 pm
Post
by fyregryph » Tue Nov 01, 2016 1:00 am
This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.
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