Heyo, everyone! Today I'll be introducing a new LOVE game, where the goal is too survive the oncoming blobs for as long as possible! This game has been in development for a few months now(very slow development mind you ).
You probably aren't getting feedback because the download is behind and ad.fly... I'd recommend against using that on these forums. If you want to make money, use itch.io and enable optional donations. I'd also recommend you upload a .love file to the thread as an attachment for availability (since approximately everyone here has love installed).
Kingdaro wrote:You probably aren't getting feedback because the download is behind and ad.fly... I'd recommend against using that on these forums. If you want to make money, use itch.io and enable optional donations. I'd also recommend you upload a .love file to the thread as an attachment for availability (since approximately everyone here has love installed).
Thanks for the heads up, I'll add a .love file and look into the itch.io the link for now.
Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that
The problem should be fixed now, try redownloading
I like it, however it seems like when I ran the app the first time, the seconds counted slower than a second... After relaunching, I had no other issues with the timer (is this timer frame rate independent?). Another bug I noticed is that one of the little red squares got stuck bouncing straight up and down on the far right of the screen. Perhaps a simple fix would be to enable collision with the other red squares.
krankzinnig wrote:I like it, however it seems like when I ran the app the first time, the seconds counted slower than a second... After relaunching, I had no other issues with the timer (is this timer frame rate independent?). Another bug I noticed is that one of the little red squares got stuck bouncing straight up and down on the far right of the screen. Perhaps a simple fix would be to enable collision with the other red squares.
Nice job
Thanks for the feedback! I'm not sure if my timer relies on the frame rate or not. I keep track using love.update() I believe. As for the squares, they're randomly generated so it's likely the situation that happened for you would occur. I'll see if I can enable collision with other squares.
Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that
The problem should be fixed now, try redownloading