An ongoing problem for löve distribution.

General discussion about LÖVE, Lua, game development, puns, and unicorns.
jjmafiae
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Re: An ongoing problem for löve distribution.

Post by jjmafiae »

how well does Wine work with löve?
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master both
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Re: An ongoing problem for löve distribution.

Post by master both »

I haven't had any problem with Wine and LÖVE, even Mari0 with shaders on runs pretty well.
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Ensayia
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Re: An ongoing problem for löve distribution.

Post by Ensayia »

master both wrote:One can also point out the the .exe's can be opened with Wine, which a lot of linux users have.
...wha? Why would anyone do this?

Nobody who releases a game should recommend this. It's just silly.
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master both
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Re: An ongoing problem for löve distribution.

Post by master both »

Ensayia wrote:...wha? Why would anyone do this?

Nobody who releases a game should recommend this. It's just silly.
It's just an option. If a game made me install a new software to play it or use one that I got already installed, obviously I would use the one I got already. This is the case were you don't want to release a linux version of your game, of course.
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murks
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Re: An ongoing problem for löve distribution.

Post by murks »

It's really easy to release a linux verison of löve games, just providing the .love file will work for most linux users out there. I'm not sure what to do with those who don't manage to do 'sudo apt-get install love' (or eqivalent) and 'love game.love', just double-clicking on game.love like in windows or OSX would be nice to have but seems more complicated.
Anyway, recommending wine is a bad idea. Löve games work natively on Linux without a problem, wine is intended for programs that do not work natively.
Think of it this way: Going to a ice cream stand, drawing a gun and asking for ice may get you the ice cream, but it's still not a good idea.
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josefnpat
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Re: An ongoing problem for löve distribution.

Post by josefnpat »

For SLG, I plan on making a deb (and an aur I think, maaaybe a rpm) but for everyone else; I am thinking of providing a warning via zenity like this:

Image
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
jjmafiae
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Re: An ongoing problem for löve distribution.

Post by jjmafiae »

I assume you are gonna share it, and if you do I will be so happy :D
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slime
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Re: An ongoing problem for löve distribution.

Post by slime »

josefnpat wrote:For SLG, I plan on making a deb (and an aur I think, maaaybe a rpm) but for everyone else; I am thinking of providing a warning via zenity like this:
0.9.1 (and 0.9.2 when it comes out) are backwards-compatible with games written for 0.9.0 though, so that specific warning is wrong! :(
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josefnpat
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Re: An ongoing problem for löve distribution.

Post by josefnpat »

slime wrote:0.9.1 (and 0.9.2 when it comes out) are backwards-compatible with games written for 0.9.0 though, so that specific warning is wrong! :(
Sorry, I forced the numbers so you could see the example.

Updated with your suggestions;

https://gist.github.com/josefnpat/b16d5e4e2a510ddcf99f

Image
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
jjmafiae
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Re: An ongoing problem for löve distribution.

Post by jjmafiae »

Slime wrote:so that specific warning is wrong!
Im sure it just was test so take it easy.
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