Search found 100 matches

by hertzcastle
Mon Jun 14, 2010 12:23 pm
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2444

Re: ok, physics explanation please!

ok, ran into another problem: none of the collisions work!!! the bodies run fine(i even checked to see if they were colliding with getX, getY), im not getting any errors with the shapes and ive followed the collision callbacks perfectly. only problem could be with the oop side of things, so, is this...
by hertzcastle
Mon Jun 14, 2010 10:19 am
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2444

Re: ok, physics explanation please!

ahhhhhhhhhhhhhhhh, now i get it!!!
yea, i understand the whole attach shape to body, draw image at body x,y, now i understand how it all fits together!!
cheers again mate, i owe you one, well, two now actually!!!
by hertzcastle
Mon Jun 14, 2010 9:22 am
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2444

ok, physics explanation please!

hi! im very, very new to love.physics. read the tutorial, so i know how to use all the actual physics, but i don't understand how im supposed to figure out whats collided with what. so, say ive got a few sprites, just two tables with and image and a body each, in my collision callback how can i deci...
by hertzcastle
Sun Jun 13, 2010 9:51 pm
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 4812

Re: rectangular body help

@luiji: basically, i just wanted to set up something really simple and reusable. i find the physics stuff really good, but not really suited to what im doing at the moment. i guess im old fashioned and just want a list(table) of rectangles to iterate over. But some day I'm going to figure out the lo...
by hertzcastle
Sun Jun 13, 2010 9:20 am
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 4812

Re: rectangular body help

sorry dude, meant to type Robin :?
big thanks!
by hertzcastle
Sun Jun 13, 2010 8:47 am
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 4812

Re: rectangular body help

wow, yes!
much, much smoother! thanks rude!
now i can get on with the next million gameplay elements!
x

---DOUBLE POST---
and yeah, too much parenthesis. i come from a world of java, thats all i can say :?

xx
by hertzcastle
Sun Jun 13, 2010 7:45 am
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 4812

Re: rectangular body help

ok, i dont think im gonna use the physics module for this. this is the code im using: local xOff = self.x + anotherRect.x + (anotherRect.width / 2) local yOff = self.y + anotherRect.y + (anotherRect.height / 2) if(xOff > yOff) then if(self.x <= (anotherRect.x + (anotherRect.width / 2))) then return ...
by hertzcastle
Sun Jun 13, 2010 6:53 am
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 4812

rectangular body help

hi! is there any way to check which side of a rectangular body is being collided with? im not actually using love.physics in my project, im using an old-skool rectIntersect() function, but im having no joy with the maths(ive got it sort of working, but it needs to be pretty much perfect). is there a...
by hertzcastle
Sat Jun 05, 2010 8:51 am
Forum: Support and Development
Topic: distort?
Replies: 7
Views: 2783

Re: distort?

@jasaco : agreed!
by hertzcastle
Sat Jun 05, 2010 6:51 am
Forum: Support and Development
Topic: clipping masks?
Replies: 10
Views: 3173

Re: clipping masks?

who runs love? is it rude + bartbes? just wanna see what the men at the top think!x