Difference between revisions of "love.load"

(Adds arg argument)
(Add an example)
Line 9: Line 9:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Examples ==
 +
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]).
 +
<source lang="lua">
 +
function love.load()
 +
  hamster = love.graphics.newImage("hamster.png")
 +
  x = 50
 +
  y = 50
 +
end
 +
function love.draw()
 +
  love.graphics.draw(hamster, x, y)
 +
end
 +
</source>
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]

Revision as of 20:36, 26 September 2011

This function is called exactly once at the beginning of the game.

Function

Synopsis

love.load( arg )

Arguments

table arg
Command line arguments given to the game.

Returns

Nothing.

Examples

Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   x = 50
   y = 50
end
function love.draw()
   love.graphics.draw(hamster, x, y)
end

See Also


Other Languages