Difference between revisions of "love.load"
(Adds arg argument) |
m (2nd param for `love.load` is unfiltered arg of 1st param.) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.load( arg ) | + | love.load( arg, unfilteredArg ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|table|arg|Command line arguments given to the game.}} | + | {{param|table|arg|Command-line arguments given to the game.}} |
+ | {{New feature|11.0| | ||
+ | {{param|table|unfilteredArg|Unfiltered command-line arguments given to the executable (see [[#Notes]]).}} | ||
+ | |110}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Notes == | ||
+ | In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering. | ||
+ | == Examples == | ||
+ | Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]). | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | hamster = love.graphics.newImage("hamster.png") | ||
+ | x = 50 | ||
+ | y = 50 | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | love.graphics.draw(hamster, x, y) | ||
+ | end | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=This function is called exactly once at the beginning of the game.}} | {{#set:Description=This function is called exactly once at the beginning of the game.}} | ||
+ | {{#set:Subcategory=General}} | ||
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.load}} | {{i18n|love.load}} |
Revision as of 12:27, 24 September 2018
This function is called exactly once at the beginning of the game.
Contents
Function
Synopsis
love.load( arg, unfilteredArg )
Arguments
table arg
- Command-line arguments given to the game.
Available since LÖVE 11.0
Returns
Nothing.
Notes
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
Examples
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
See Also
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