Difference between revisions of "love.event.push"

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Adds an event to the event queue.
 
Adds an event to the event queue.
 
== Function ==
 
== Function ==
{{newin|[[0.8.0]]|type=variant}}
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{{newin|[[0.8.0]]|080|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
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Nothing.
 
Nothing.
 
== Function ==
 
== Function ==
{{oldin|[[0.8.0]]|type=variant}}
+
{{oldin|[[0.8.0]]|080|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">

Revision as of 12:55, 4 May 2012

Adds an event to the event queue.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

love.event.push( e, a, b, c, d )

Arguments

Event e
The name of the event.
mixed a (nil)
First event argument.
mixed b (nil)
Second event argument.
mixed c (nil)
Third event argument.
mixed d (nil)
Fourth event argument.

Returns

Nothing.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

love.event.push( e, a, b, c )

Arguments

Event e
The type of event.
mixed a (nil)
First event argument.
mixed b (nil)
Second event argument.
mixed c (nil)
Third event argument.

Returns

Nothing.

Examples

Quitting a game in 0.8.0

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('quit') -- Quit the game.
	end	
end

Quitting a game in 0.7.2

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- Quit the game.
	end	
end

See Also


Other Languages