Difference between revisions of "RandomGenerator"

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{{newin|[[0.9.0]]|090|type=type}}
 
{{newin|[[0.9.0]]|090|type=type}}
A random number generation object that has a independent random state.
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A random number generation object which has its own random state.
  
 
== Constructors ==
 
== Constructors ==
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* [[parent::love.math]]
 
* [[parent::love.math]]
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=A random number generation object that has a independent random state.}}
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{{#set:Description=A random number generation object which has its own random state.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|RandomGenerator}}
 
{{i18n|RandomGenerator}}

Revision as of 03:50, 31 August 2013

Available since LÖVE 0.9.0
This type is not supported in earlier versions.

A random number generation object which has its own random state.

Constructors

love.math.newRandomGenerator Creates a new RandomGenerator object. Added since 0.9.0

Functions

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
RandomGenerator:getSeed Gets the seed of the random number generator. Added since 0.9.0
RandomGenerator:getState Gets the current state of the random number generator. Added since 0.9.1
RandomGenerator:random Generates a pseudo-random number in a platform independent manner. Added since 0.9.0
RandomGenerator:randomNormal Get a normally distributed pseudo random number. Added since 0.9.0
RandomGenerator:setSeed Sets the seed of the random number generator. Added since 0.9.0
RandomGenerator:setState Sets the current state of the random number generator. Added since 0.9.1

Supertypes

See Also

Other Languages