Difference between revisions of "MouseJoint"

(Moved to concept current.)
Line 11: Line 11:
 
| ?Description
 
| ?Description
 
}}
 
}}
 +
== Supertypes ==
 +
* [[parent::Joint]]
 +
* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
+
* [[love.physics]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=For controlling objects with the mouse.}}
 
{{#set:Description=For controlling objects with the mouse.}}

Revision as of 09:52, 16 October 2012

For controlling objects with the mouse.

Constructors

love.physics.newMouseJointCreate a joint between a body and the mouse.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
MouseJoint:getDampingRatioReturns the damping ratio.
MouseJoint:getFrequencyReturns the frequency.
MouseJoint:getMaxForceGets the highest allowed force.
MouseJoint:getTargetGets the target point.
MouseJoint:setDampingRatioSets a new damping ratio.
MouseJoint:setFrequencySets a new frequency.
MouseJoint:setMaxForceSets the highest allowed force.
MouseJoint:setTargetSets the target point.

Supertypes

See Also


Other Languages