Difference between revisions of "MouseJoint"

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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[parent::Joint]] [[Since::<071]]
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{{#ask: [[Category:Functions]] [[parent::MouseJoint||Joint]] [[Since::<071]]
 
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Revision as of 17:27, 25 March 2011

For controlling objects with the mouse.

Constructors

love.physics.newMouseJointCreate a joint between a body and the mouse.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
MouseJoint:getMaxForceGets the highest allowed force.
MouseJoint:getTargetGets the target point.
MouseJoint:setMaxForceSets the highest allowed force.
MouseJoint:setTargetSets the target point.

See Also


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