FrictionJoint

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

A FrictionJoint applies friction to a body.

Constructors

love.physics.newFrictionJointA FrictionJoint applies friction to a body.

Functions

FrictionJoint:getMaxForceGets the maximum friction force in Newtons.
FrictionJoint:getMaxTorqueGets the maximum friction torque in Newton-meters.
FrictionJoint:setMaxForceSets the maximum friction force in Newtons.
FrictionJoint:setMaxTorqueSets the maximum friction torque in Newton-meters.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

Supertypes

See Also

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