MotorJoint

Available since LÖVE 0.9.0
This type is not supported in earlier versions.

Controls the relative motion between two Bodies.

Constructors

love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. Added since 0.9.0

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
MotorJoint:getAngularOffset Gets the target angular offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:getLinearOffset Gets the target linear offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:setAngularOffset Sets the target angular offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:setLinearOffset Sets the target linear offset between the two Bodies the Joint is attached to. Added since 0.9.0

Supertypes

See Also

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