Difference between revisions of "FrictionJoint"

(Created page with "{{newin|0.8.0|080|type=type}} A FrictionJoint applies friction to a body. == Constructors == {{#ask: Category:Functions Constructs::FrictionJoint | headers=hide | def...")
 
Line 12: Line 12:
 
| ?Description
 
| ?Description
 
}}
 
}}
 +
== Supertypes ==
 +
* [[parent::Joint]]
 +
* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
+
* [[love.physics]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=A FrictionJoint applies friction to a body.}}
 
{{#set:Description=A FrictionJoint applies friction to a body.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|FrictionJoint}}
 
{{i18n|FrictionJoint}}

Revision as of 09:52, 16 October 2012

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

A FrictionJoint applies friction to a body.

Constructors

love.physics.newFrictionJointA FrictionJoint applies friction to a body.

Functions

FrictionJoint:getMaxForceGets the maximum friction force in Newtons.
FrictionJoint:getMaxTorqueGets the maximum friction torque in Newton-meters.
FrictionJoint:setMaxForceSets the maximum friction force in Newtons.
FrictionJoint:setMaxTorqueSets the maximum friction torque in Newton-meters.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

Supertypes

See Also

Other Languages