Difference between revisions of "Mesh:setImage"

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{{newin|[[0.9.0]]|090|type=function}}
 
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{{deprecatedin|[[0.9.1]]|091|type=function|text=This function will be removed in a future version. Use [[Mesh:setTexture]] instead}}
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{{oldin|[[0.10.0]]|100|type=function|text=Use [[Mesh:setTexture]] instead}}
  
 
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}}
 
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}}

Latest revision as of 03:01, 17 December 2015

Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.


O.png 0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.  


Sets the Image used when drawing the Mesh.

Function

Synopsis

Mesh:setImage( image )

Arguments

Image image
The Image to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setImage( )

Arguments

None.

Returns

Nothing.

Notes

Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.

See Also

Other Languages