Difference between revisions of "GearJoint"

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Revision as of 16:18, 14 February 2010

Keeps bodies together in such a way that they act like gears.

Functions

DistanceJointKeeps two bodies at the same distance.
FrictionJointA FrictionJoint applies friction to a body.
GearJointKeeps bodies together in such a way that they act like gears.
GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
JointTypeDifferent types of joints.
MotorJointControls the relative motion between two Bodies
MouseJointFor controlling objects with the mouse.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
RevoluteJointAllow two Bodies to revolve around a shared point.
RopeJointEnforces a maximum distance between two points on two bodies.
WeldJointA WeldJoint essentially glues two bodies together.
WheelJointRestricts a point on the second body to a line on the first body.

Supertypes

Joint

See Also