Difference between revisions of "love.graphics.newPixelEffect"

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== Effect Language ==
 
== Effect Language ==
Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically [http://www.opengl.org/sdk/docs/manglsl/ GLSL 1.20] ([http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf specs]) with a few things renamed:
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Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically [http://www.opengl.org/sdk/docs/manglsl/ GLSL 1.20] ([http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf specs]) with a few aliases added for existing types:
  
 
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Revision as of 13:59, 10 July 2012

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a new PixelEffect object for hardware-accelerated pixel level effects.

A PixelEffect contains at least one function, named effect, which is the effect itself, but it can contain additional functions.

Function

Synopsis

pixeleffect = love.graphics.newPixelEffect( code )

Arguments

string code
The pixel effect code.

Returns

PixelEffect pixeleffect
A PixelEffect object for use in drawing operations.

Effect Language

Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically GLSL 1.20 (specs) with a few aliases added for existing types:

GLSL Effect language
float number
sampler2D Image
uniform extern
texture2D(tex, uv) Texel(tex, uv)

Effect Function

Synopsis

vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )

Arguments

vec4 color
The drawing color set with love.graphics.setColor.
Image texture
The texture of the image or canvas being drawn.
vec2 texture_coords
Coordinates of the pixel relative to the texture.
vec2 screen_coords
Coordinates of the pixel on the screen.

Returns

vec4 output_color
The color of the pixel.


See Also

Other Languages