Difference between revisions of "Mesh:setImage"

(Created page)
 
(Added oldin)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{newin|[[0.9.0]]|090|type=function}}
 
{{newin|[[0.9.0]]|090|type=function}}
 +
{{oldin|[[0.10.0]]|100|type=function|text=Use [[Mesh:setTexture]] instead}}
 +
 +
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}}
 +
 
Sets the [[Image]] used when drawing the Mesh.
 
Sets the [[Image]] used when drawing the Mesh.
  

Latest revision as of 03:01, 17 December 2015

Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.


O.png 0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.  


Sets the Image used when drawing the Mesh.

Function

Synopsis

Mesh:setImage( image )

Arguments

Image image
The Image to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setImage( )

Arguments

None.

Returns

Nothing.

Notes

Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.

See Also

Other Languages