Difference between revisions of "socket"

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{{notice|The current version built in LÖVE does not fully support non-blocking TCP connections on Windows}}
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{{notice|Since [[11.0], LÖVE does fully support non-blocking TCP connections on Windows}}
 
{{newin|[[0.5.0]]|050|type=module}}
 
{{newin|[[0.5.0]]|050|type=module}}
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.

Revision as of 20:49, 3 April 2018

{{notice|Since [[11.0], LÖVE does fully support non-blocking TCP connections on Windows}}

Available since LÖVE 0.5.0
This module is not supported in earlier versions.

Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:

require("socket")

or even better:

local socket = require("socket")

Note: Since lua 5.2 LÖVE 0.11, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.

Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.

Reference Manual

For detailed usage, see the reference manual.

See Also


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