Difference between revisions of "love.mouse.setPosition"

(Simplify example)
(Examples: - As a safety, added math.floor since we are multiplying by half, but we probably don't want fractional values here... (not sure if it's handled gracefully or not))
Line 14: Line 14:
 
<source lang="lua">
 
<source lang="lua">
 
function love.keypressed( )
 
function love.keypressed( )
   love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() )
+
   love.mouse.setPosition( math.floor(love.graphics.getWidth() * 0.5), love.mouse.getY() )
 
end
 
end
 
</source>
 
</source>
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::love.mouse]]
 
* [[parent::love.mouse]]

Revision as of 05:02, 16 January 2017

Sets the current position of the mouse.

Function

Synopsis

love.mouse.setPosition( x, y )

Arguments

number x
The new position of the mouse along the x-axis.
number y
The new position of the mouse along the y-axis.

Returns

Nothing.

Examples

Snap the mouse to the horizontal center of the screen while maintaining the coordinate along the y-axis by using love.mouse.getY.

function love.keypressed( )
  love.mouse.setPosition( math.floor(love.graphics.getWidth() * 0.5), love.mouse.getY() )
end

See Also


Other Languages