Difference between revisions of "love.graphics.setMode"

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{{param|boolean|fullscreen (false)|Fullscreen (true), or windowed (false).}}
 
{{param|boolean|fullscreen (false)|Fullscreen (true), or windowed (false).}}
 
{{param|boolean|vsync (true)|True if LÖVE should wait for vsync, false otherwise.}}
 
{{param|boolean|vsync (true)|True if LÖVE should wait for vsync, false otherwise.}}
{{param|number|fsaa (0)|The number of FSAA-buffers.}}
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{{param|number|fsaa (0)|The number of MSAA samples.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|boolean|success|True if successful, false otherwise.}}
 
{{param|boolean|success|True if successful, false otherwise.}}

Revision as of 23:11, 18 January 2016

Removed in LÖVE 0.9.0
Moved to the love.window module as love.window.setMode.


Changes the window size, or the display mode if fullscreen.

If width or height is 0, setMode will use the width or height of the desktop.

Changing the display mode may have side effects: for example, Canvases will be cleared; make sure to save their contents beforehand.

Function

Synopsis

success = love.graphics.setMode( width, height, fullscreen, vsync, fsaa )

Arguments

number width
Display width.
number height
Display height.
boolean fullscreen (false)
Fullscreen (true), or windowed (false).
boolean vsync (true)
True if LÖVE should wait for vsync, false otherwise.
number fsaa (0)
The number of MSAA samples.

Returns

boolean success
True if successful, false otherwise.

Notes

If you have disabled the screen in conf.lua and use this function to manually create the window, then you must not call any other love.graphics.* function before this one. Doing so will result in undefined behavior and/or crashes.

See Also



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