Difference between revisions of "love.graphics.inverseTransformPoint"

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Converts the given 2D position from screen-space into global coordinates.
 
Converts the given 2D position from screen-space into global coordinates.
  

Latest revision as of 18:25, 7 May 2019

Available since LÖVE 11.0
This function is not supported in earlier versions.

Converts the given 2D position from screen-space into global coordinates.

This effectively applies the reverse of the current graphics transformations to the given position. A similar Transform:inverseTransformPoint method exists for Transform objects.

Function

Synopsis

globalX, globalY = love.graphics.inverseTransformPoint( screenX, screenY )

Arguments

number screenX
The x component of the screen-space position.
number screenY
The y component of the screen-space position.

Returns

number globalX
The x component of the position in global coordinates.
number globalY
The y component of the position in global coordinates.

See Also


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