Difference between revisions of "love.gamepadaxis"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.gamepadaxis( joystick, axis )
+
love.gamepadaxis( joystick, axis, value )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|Joystick|joystick|The joystick object.}}
 
{{param|Joystick|joystick|The joystick object.}}
 
{{param|GamepadAxis|axis|The virtual gamepad axis.}}
 
{{param|GamepadAxis|axis|The virtual gamepad axis.}}
 +
{{param|number|value|The new axis value.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
Line 18: Line 19:
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Called when a Joystick's virtual gamepad axis is moved.}}
 
{{#set:Description=Called when a Joystick's virtual gamepad axis is moved.}}
 +
{{#set:Subcategory=Joystick}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.gamepadaxis}}
 
{{i18n|love.gamepadaxis}}

Revision as of 01:47, 27 March 2014

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Called when a Joystick's virtual gamepad axis is moved.

Function

Synopsis

love.gamepadaxis( joystick, axis, value )

Arguments

Joystick joystick
The joystick object.
GamepadAxis axis
The virtual gamepad axis.
number value
The new axis value.

Returns

Nothing.

See Also


Other Languages