Difference between revisions of "World:getMeter"

Line 10: Line 10:
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
scale = love.physics.getMeter( )
+
scale = World:getMeter( )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===

Revision as of 08:15, 4 April 2012

Removed in LÖVE 0.8.0
These methods are not supported in that and later versions.

Get the scale of the world.

The world scale is the number of pixels per meter. Try to keep your shape sizes less than 10 times this scale.


This is important because the physics in Box2D is tuned to work well for objects of size 0.1m up to 10m. All physics coordinates are divided by this number for the physics calculations.

Function

Synopsis

scale = World:getMeter( )

Arguments

None.

Returns

number scale
The size of 1 meter in pixels.

See Also


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