User:Pekka

Pekka's Löve Escapades

February 28th, 2011. I am using Löve once more, at least a little bit. I am going to use this page to write about the things I am doing with it in a vaguely bloggish way. That is why I add dates into my updates.

I felt earlier that Löve was not quite suitable for most of the projects I had in mind, but there probably stil are game ideas that I can explore very well with Löve. I'll use the other library for those I can't do with Löve. Furthermore, Lua is quite a pleasant language, and I would not get to work with it otherwise. So, I couldn't stay away from Löve after all :)

More updates will follow sporadically. I'll get an actual blog if this thing keeps on growing and becomes not so suitable for a Wiki page. As of now, I have just installed the newest version of Löve and downloaded the off-line documentation for a quick recap on how it all works.

I moved Robin's message to the Discussion page.

May 5th, 2011.

I did some Löve coding the other day, and discovered that love.graphics.print is way slow. Then I read in the forums that it is known to be slow and this will be fixed in a future version, which is a kind of relief. I was seriously worried seeing my framerate plummet after printing an odd dozen lines of text!

I probably should test whether using image fonts or any other trickery speeds printing text up even a little. At least printing several lines at one call, using a string with newlines in it, didn't work faster. It actually looked to me that it worked even slower. And I don't have a lot of control where stuff goes if I print it all at once.

In other news, I've yet to do anything worth releasing, but Löve has been a useful testing bed nevertheless. I'll just have to remember not to print too many lines of text at once.