Difference between revisions of "Stateswitcher"

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{{#set:Name=Stateswitcher}}
 
{{#set:Name=Stateswitcher}}
{{#set:LOVE Version=0.9.1}}
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{{#set:LOVE Version=Any}}
 
{{#set:Description=A state switcher library based on files (one file=one state).}}
 
{{#set:Description=A state switcher library based on files (one file=one state).}}
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{{#set:Keyword=State}}
 
[[Category:Libraries]]
 
[[Category:Libraries]]
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== Other Languages ==
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{{i18n|Stateswitcher}}

Latest revision as of 15:31, 15 December 2019

Simple state switcher class for Love2D / Lua that uses one file per state.

Download: Stateswitcher class

Code example:

state=require("stateswitcher")
state.switch("credits") -- switching to credits.lua

Code example with passing a value:

state=require("stateswitcher")
state.switch("credits;2;hello") -- passing 2 as the first value, "hello" as the second value

Other advantages:

- edit your code & save to see changes immediately after state switch (without leaving your program)

- reuse the functions from the previous states (to keep same behaviour) or redeclare the functions (to change behaviour)

- automate debugging - create a sequence of state switching with variables passed

Other Languages