Difference between revisions of "Quad:setViewport"

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Sets the texture coordinates according to a viewport.
 
Sets the texture coordinates according to a viewport.
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== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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 +
== Function ==
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{{newin|[[0.9.0]]|090|type=variant}}
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=== Synopsis ===
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<source lang="lua">
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Quad:setViewport( x, y, w, h, sw, sh )
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</source>
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=== Arguments ===
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{{param|number|x|The top-left corner along the x-axis.}}
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{{param|number|y|The top-left corner along the y-axis.}}
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{{param|number|w|The width of the viewport.}}
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{{param|number|h|The height of the viewport.}}
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{{param|number|sw|The reference width, the width of the [[Image]]. (Must be greater than 0.)}}
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{{param|number|sh|The reference height, the height of the [[Image]]. (Must be greater than 0.)}}
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=== Returns ===
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Nothing.
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== See Also ==
 
== See Also ==
 
* [[parent::Quad]]
 
* [[parent::Quad]]

Revision as of 22:33, 14 August 2019

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.

Returns

Nothing.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
number sw
The reference width, the width of the Image. (Must be greater than 0.)
number sh
The reference height, the height of the Image. (Must be greater than 0.)

Returns

Nothing.

See Also


Other Languages