Difference between revisions of "PulleyJoint"

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Allows you to simulate bodies connected through pulleys.
 
== Functions ==
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[parent::Joint]]
 
{{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[parent::Joint]]
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* [[parent::love.physics]]
 
* [[parent::love.physics]]
 
[[Category:Types]]
 
[[Category:Types]]
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{{#set:Description=Allows you to simulate bodies connected through pulleys.}}

Revision as of 16:17, 14 February 2010

Allows you to simulate bodies connected through pulleys.

Functions

DistanceJointKeeps two bodies at the same distance.
FrictionJointA FrictionJoint applies friction to a body.
GearJointKeeps bodies together in such a way that they act like gears.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
JointTypeDifferent types of joints.
MotorJointControls the relative motion between two Bodies
MouseJointFor controlling objects with the mouse.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
PulleyJoint:getConstantGet the total length of the rope.
PulleyJoint:getGroundAnchorsGet the ground anchor positions in world coordinates.
PulleyJoint:getLength1Get the current length of the segment attached to the first body.
PulleyJoint:getLength2Get the current length of the segment attached to the second body.
PulleyJoint:getLengthAGet the current length of the segment attached to the first body.
PulleyJoint:getLengthBGet the current length of the segment attached to the second body.
PulleyJoint:getMaxLengthsGet the maximum lengths of the rope segments.
PulleyJoint:getRatioGet the pulley ratio.
PulleyJoint:setConstantSet the total length of the rope.
PulleyJoint:setMaxLengthsSet the maximum lengths of the rope segments.
PulleyJoint:setRatioSet the pulley ratio.
RevoluteJointAllow two Bodies to revolve around a shared point.
RopeJointEnforces a maximum distance between two points on two bodies.
WeldJointA WeldJoint essentially glues two bodies together.
WheelJointRestricts a point on the second body to a line on the first body.

Supertypes

Joint

See Also