Difference between revisions of "Image"

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Drawable image type.
 
== Functions ==
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::Image]] OR [[parent::Drawable]]
 
{{#ask: [[Category:Functions]] [[parent::Image]] OR [[parent::Drawable]]
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* [[love.graphics.newImage]]
 
* [[love.graphics.newImage]]
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=}}
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{{#set:Description=Drawable image type.}}

Revision as of 16:17, 14 February 2010

Drawable image type.

Functions

(Image):getDataGets the original ImageData or CompressedData used to create the Image.
(Image):getFlagsGets the flags used when the image was created.
(Image):isCompressedGets whether the Image was created from CompressedData.
(Image):isFormatLinearGets whether the Image was created with a the linear (non-gamma corrected) flag set to true.
(Image):refreshReloads the Image's contents from the ImageData or CompressedData used to create the image.
(Image):replacePixelsReplace the contents of an Image.
CanvasOff-screen render target.
Canvas (Nederlands)Off-screen render target.
FramebufferOff-screen render target.
ImageDrawable image type.
MeshA 2D polygon mesh used for drawing arbitrary textured shapes.
ParticleSystemUsed to create cool effects, like fire.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
TextDrawable text.
TextureSuperclass for drawable objects which represent a texture.
VideoA drawable video.

Supertypes

Drawable

See Also