Difference between revisions of "Framebuffer:getImageData"

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'''''Only available with LÖVE 0.7.0 Game Slave'''''
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{{newin|[[0.7.0]]|070|type=function}} {{oldin|[[0.8.0]]|080|type=type|text=It has been renamed to [[Canvas:getImageData]]}}
 
 
 
Returns the image data stored in the [[Framebuffer]]. Think of it as a screenshot of the hidden screen that is the framebuffer.
 
Returns the image data stored in the [[Framebuffer]]. Think of it as a screenshot of the hidden screen that is the framebuffer.
  
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[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Get stored [[ImageData]].}}
 
{{#set:Description=Get stored [[ImageData]].}}
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== Other Languages ==
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{{i18n|Framebuffer:getImageData}}

Revision as of 22:20, 5 February 2012

Available since LÖVE 0.7.0
This function is not supported in earlier versions.
Removed in LÖVE 0.8.0
It has been renamed to Canvas:getImageData.

Returns the image data stored in the Framebuffer. Think of it as a screenshot of the hidden screen that is the framebuffer.

Function

Synopsis

data = Framebuffer:getImageData( )

Arguments

None.

Returns

ImageData data
The image data stored in the framebuffer.

See Also

Other Languages