CullMode

Available since LÖVE 0.11.0
This enum is not supported in earlier versions.

How Mesh geometry is culled when rendering.

Constants

back
Back-facing triangles in Meshes are culled (not rendered). The vertex order of a triangle determines whether it is back- or front-facing.
front
Front-facing triangles in Meshes are culled.
none
Both back- and front-facing triangles in Meshes are rendered.

See Also

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