CompressedImageData (Français)

Disponible depuis LÖVE 0.9.0
Dans les versions antérieures à 0.10.0 ce type était nommé CompressedData, mais ce nom est utilisé pour quelque chose d'autre à présent.

Représente des données d'image compressées, conçues pour rester compresser en RAM et dans le GPU.

CompressedImageData englobe des formats de compression de texture standards tels que DXT1, DXT5, et BC5 / 3Dc.

Vous ne pouvez pas dessiner un CompressedImageData directement à l'écran. Voir Image (Français) pour cela.

Constructeurs

love.image.newCompressedData Create a new CompressedImageData object from a compressed image file. Added since 0.9.0

Fonctions

CompressedImageData:getDimensions Gets the width and height of the CompressedImageData. Added since 0.9.0
CompressedImageData:getFormat Gets the format of the CompressedImageData. Added since 0.9.0
CompressedImageData:getHeight Gets the height of the CompressedImageData. Added since 0.9.0
CompressedImageData:getMipmapCount Gets the number of mipmap levels in the CompressedImageData. Added since 0.9.0
CompressedImageData:getWidth Gets the width of the CompressedImageData. Added since 0.9.0
Data:clone Creates a new copy of the Data object. Added since 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. Added since 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

CompressedImageFormat Compressed image data formats. Added since 0.9.0

Supertypes

See Also

Autres langues