Mesh:hasVertexColors

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Retrieves if the per-vertex colors are used when rendering instead of the constant color (constant color being love.graphics.setColor or SpriteBatch:setColor)

The per-vertex colors are automatically enabled by default when making a new Geometry or when doing Geometry:setVertex, but only if at least one vertex color is not the default (255,255,255,255).

Function

Synopsis

on = Geometry:hasVertexColors(  )

Arguments

None.

Returns

boolean on
True to use per-vertex coloring.

See Also

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