Difference between revisions of "love.math.noise"

m (http://freespace.virgin.net/hugo.elias/models/m_perlin.htm does not describe perlin or simplex noise. perlin and simplex noise work with gradients, for comparsion see http://www.noisemachine.com/talk1)
m (Examples: Some polish.)
 
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{{newin|[[0.9.0]]|090|type=function}}
 
{{newin|[[0.9.0]]|090|type=function}}
Generates a Simplex noise value in 1-4 dimensions.
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Generates a Simplex or Perlin noise value in 1-4 dimensions. The return value will always be the same, given the same arguments.
  
 
[http://en.wikipedia.org/wiki/Simplex_noise Simplex noise] is closely related to [http://en.wikipedia.org/wiki/Perlin_noise Perlin noise]. It is widely used for procedural content generation.
 
[http://en.wikipedia.org/wiki/Simplex_noise Simplex noise] is closely related to [http://en.wikipedia.org/wiki/Perlin_noise Perlin noise]. It is widely used for procedural content generation.
  
There are [http://www.noisemachine.com/talk1/ many] [http://libnoise.sourceforge.net/noisegen/ webpages] which discuss Perlin and Simplex noise in detail.
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There are many [http://libnoise.sourceforge.net/noisegen/ webpages] which discuss Perlin and Simplex noise in detail.
 +
 
 +
{{notice|The return value might be constant if only integer arguments are used. Avoid solely passing in integers, to get varying return values.}}
 
== Function ==
 
== Function ==
 
Generates Simplex noise from 1 dimension.
 
Generates Simplex noise from 1 dimension.
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{{param|number|value|The noise value in the range of [0, 1].}}
 
{{param|number|value|The noise value in the range of [0, 1].}}
 
== Function ==
 
== Function ==
Generates Simplex noise from 3 dimensions.
+
Generates Perlin noise (Simplex noise in version [[0.9.2]] and older) from 3 dimensions.
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
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{{param|number|value|The noise value in the range of [0, 1].}}
 
{{param|number|value|The noise value in the range of [0, 1].}}
 
== Function ==
 
== Function ==
Generates Simplex noise from 4 dimensions.
+
Generates Perlin noise (Simplex noise in version [[0.9.2]] and older) from 4 dimensions.
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
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=== Returns ===
 
=== Returns ===
 
{{param|number|value|The noise value in the range of [0, 1].}}
 
{{param|number|value|The noise value in the range of [0, 1].}}
 +
 +
== Examples ==
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Fills a two-dimensional grid with simplex noise each time a key is pressed.
 +
 +
<source lang="lua">
 +
local grid = {}
 +
 +
local function generateNoiseGrid()
 +
-- Fill each tile in our grid with noise.
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local baseX = 10000 * love.math.random()
 +
local baseY = 10000 * love.math.random()
 +
for y = 1, 60 do
 +
grid[y] = {}
 +
for x = 1, 60 do
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grid[y][x] = love.math.noise(baseX+.1*x, baseY+.2*y)
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end
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end
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end
 +
 +
function love.load()
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generateNoiseGrid()
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end
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function love.keypressed()
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generateNoiseGrid()
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end
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 +
function love.draw()
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local tileSize = 8
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for y = 1, #grid do
 +
for x = 1, #grid[y] do
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love.graphics.setColor(1, 1, 1, grid[y][x])
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love.graphics.rectangle("fill", x*tileSize, y*tileSize, tileSize-1, tileSize-1)
 +
end
 +
end
 +
end
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</source>
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::love.math]]
 
* [[parent::love.math]]

Latest revision as of 19:20, 29 September 2022

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Generates a Simplex or Perlin noise value in 1-4 dimensions. The return value will always be the same, given the same arguments.

Simplex noise is closely related to Perlin noise. It is widely used for procedural content generation.

There are many webpages which discuss Perlin and Simplex noise in detail.

O.png The return value might be constant if only integer arguments are used. Avoid solely passing in integers, to get varying return values.  


Function

Generates Simplex noise from 1 dimension.

Synopsis

value = love.math.noise( x )

Arguments

number x
The number used to generate the noise value.

Returns

number value
The noise value in the range of [0, 1].

Function

Generates Simplex noise from 2 dimensions.

Synopsis

value = love.math.noise( x, y )

Arguments

number x
The first value of the 2-dimensional vector used to generate the noise value.
number y
The second value of the 2-dimensional vector used to generate the noise value.

Returns

number value
The noise value in the range of [0, 1].

Function

Generates Perlin noise (Simplex noise in version 0.9.2 and older) from 3 dimensions.

Synopsis

value = love.math.noise( x, y, z )

Arguments

number x
The first value of the 3-dimensional vector used to generate the noise value.
number y
The second value of the 3-dimensional vector used to generate the noise value.
number z
The third value of the 3-dimensional vector used to generate the noise value.

Returns

number value
The noise value in the range of [0, 1].

Function

Generates Perlin noise (Simplex noise in version 0.9.2 and older) from 4 dimensions.

Synopsis

value = love.math.noise( x, y, z, w )

Arguments

number x
The first value of the 4-dimensional vector used to generate the noise value.
number y
The second value of the 4-dimensional vector used to generate the noise value.
number z
The third value of the 4-dimensional vector used to generate the noise value.
number w
The fourth value of the 4-dimensional vector used to generate the noise value.

Returns

number value
The noise value in the range of [0, 1].

Examples

Fills a two-dimensional grid with simplex noise each time a key is pressed.

local grid = {}

local function generateNoiseGrid()
	-- Fill each tile in our grid with noise.
	local baseX = 10000 * love.math.random()
	local baseY = 10000 * love.math.random()
	for y = 1, 60 do
		grid[y] = {}
		for x = 1, 60 do
			grid[y][x] = love.math.noise(baseX+.1*x, baseY+.2*y)
		end
	end
end

function love.load()
	generateNoiseGrid()
end
function love.keypressed()
	generateNoiseGrid()
end

function love.draw()
	local tileSize = 8
	for y = 1, #grid do
		for x = 1, #grid[y] do
			love.graphics.setColor(1, 1, 1, grid[y][x])
			love.graphics.rectangle("fill", x*tileSize, y*tileSize, tileSize-1, tileSize-1)
		end
	end
end

See Also

Other Languages