Difference between revisions of "SpriteBatch:setBufferSize"
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Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called. | Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called. | ||
{{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}} | {{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}} |
Latest revision as of 06:04, 10 June 2018
Available since LÖVE 0.9.0 and removed in LÖVE 11.0 |
SpriteBatches now automatically grow when necessary. |
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
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This function can be slow if it is called every frame, such as from love.update or love.draw. |
Function
Synopsis
SpriteBatch:setBufferSize( size )
Arguments
number size
- The new maximum number of sprites the batch can hold.
Returns
Nothing.
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