Difference between revisions of "Mesh:hasVertexColors"

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{{newin|[[0.9.0]]|090|type=function}}
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{{newinoldin|[[0.9.0]]|090|[[0.10.0]]|100|type=function|text=It has been replaced by [[Mesh:isAttributeEnabled]]("VertexColor")}}
Retrieves if the per-vertex colors are used when rendering instead of the constant color (constant color being [[love.graphics.setColor]] or [[SpriteBatch:setColor]])
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Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].)
  
The per-vertex colors are automatically enabled by default when making a new [[Geometry]] or when doing [[Geometry:setVertex]], but only if at least one vertex color is not the default (255,255,255,255).
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Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was [[love.graphics.newMesh|created]].
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
on = Geometry:hasVertexColors( )
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vertexcolors = Mesh:hasVertexColors( )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
None.
 
None.
 
=== Returns ===
 
=== Returns ===
{{param|boolean|on|True to use per-vertex coloring.}}
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{{param|boolean|vertexcolors|True if per-vertex coloring is used, otherwise [[love.graphics.setColor]] is used when drawing the Mesh.}}
 
== See Also ==
 
== See Also ==
* [[parent::Geometry]]
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* [[parent::Mesh]]
* [[Geometry:setVertexColors]]
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* [[Mesh:setVertexColors]]
* [[Geometry:setVertex]]
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* [[love.graphics.newMesh]]
* [[love.graphics.setColor]]
 
* [[SpriteBatch:setColor]]
 
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Retrieves if the per-vertex colors are used when rendering instead of the constant color.}}
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{{#set:Description=Gets whether per-vertex colors are used when drawing the Mesh.}}
 
== Other Languages ==
 
== Other Languages ==
{{i18n|Geometry:hasVertexColors}}
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{{i18n|Mesh:hasVertexColors}}

Latest revision as of 16:33, 27 December 2015

Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
It has been replaced by Mesh:isAttributeEnabled("VertexColor").

Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being love.graphics.setColor.)

Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was created.

Function

Synopsis

vertexcolors = Mesh:hasVertexColors( )

Arguments

None.

Returns

boolean vertexcolors
True if per-vertex coloring is used, otherwise love.graphics.setColor is used when drawing the Mesh.

See Also

Other Languages